Speaking to VG247, 2XKO technical lead Tony Cannon reveals the game will feature Riot's Vanguard kernel-level anti-cheat.

Whelp…I’m out. (I expected this to happen before they said anything though, honestly.)

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-31Y

Just decide that more than X inputs per second equals cheater, and measure that on the server side. No need to riddle users systems with code waste.

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11Y

You can mash fighting game inputs pretty hard. That’s too simple of a solution.

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01Y

You can also mash them without doing much work with your fingers, and no kernel level anticheat will detect that. If you really want, that is.

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1Y

Mashing is rarely a concern in fighting game cheats, it’s either inhuman reactions (hard to distinguish from a lucky guess) or always guessing right on plus/oki situations.

More complex cheats don’t activate every time; it’s basically impossible to measure whether your opponent in Street Fighter has a “auto perfect parry 15% of the time” cheat running.

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01Y

Correct, it’s impossible. And anticheat will not help with identifying such complex cheats.

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