Devs should not be "forced to run on a treadmill until their mental or physical health breaks", says publisher
www.eurogamer.net
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Manor Lords' publisher has hit back at claims the game is an "interesting case study in the pitfalls of early access", …

This really does not sound healthy. The game is released, for a certain amount of money. If people don’t like what they get for their money, they simply should not buy it.

But by now gamers have been so trained to expect to endless content treadmills and all their ilk like mtx and battle passes that publishers/developers get egged on if they don’t work on their game 24/7 and forever.

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Alternatively

Game Publishers: Release unfinished game that gets horrid backlash until they work overtime to patch it to a slightly more playable hell, get caught in an update loop, game inadvertantly becomes live service.

Sometimes, it works out (No Man’s Sky)

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Most of the time it ends up shovelware, though.

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