Devs should not be "forced to run on a treadmill until their mental or physical health breaks", says publisher
www.eurogamer.net
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Manor Lords' publisher has hit back at claims the game is an "interesting case study in the pitfalls of early access", …

This really does not sound healthy. The game is released, for a certain amount of money. If people don’t like what they get for their money, they simply should not buy it.

But by now gamers have been so trained to expect to endless content treadmills and all their ilk like mtx and battle passes that publishers/developers get egged on if they don’t work on their game 24/7 and forever.

sunzu
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fedilink
06M

the silent majority knows what they are getting into

You are correct here but the headlines like these make me wonder if I am an idiot for spending money on the alpha game. I don’t like the one as paying silent majority. They need to work on their PR IMHO

RubberDuck
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fedilink
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36M

I don’t think we are idiots for buying certain early access games. I personally judge games based on the state they are in at the moment they are offered and take some of the promises into account. But also so far I have had relatively little issues beyond game balancing etc with many games. And usually crash issues get fixed quick.

The satisfactory devs have a good interaction with their community and manage expectations properly.

So in this case the dev could take an hour every other week and write a blog post or something. That was also a good way the dev of banished used to do it.

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