Devs should not be "forced to run on a treadmill until their mental or physical health breaks", says publisher
www.eurogamer.net
external-link
Manor Lords' publisher has hit back at claims the game is an "interesting case study in the pitfalls of early access", …

This really does not sound healthy. The game is released, for a certain amount of money. If people don’t like what they get for their money, they simply should not buy it.

But by now gamers have been so trained to expect to endless content treadmills and all their ilk like mtx and battle passes that publishers/developers get egged on if they don’t work on their game 24/7 and forever.

Marighost
link
fedilink
English
126M

Basically, yeah. If your game is in a playable state, launching in early access allows devs to get feedback from the community, who help shape the game all the way to the full release. Generally EA games are discounted, with the expectation that it isn’t finished or polished, full of bugs, etc.

@[email protected]
link
fedilink
English
46M

That makes sense and I hadn’t considered the feedback aspect. I can see how that must be helpful, especially for a solo developer. Thanks!

@[email protected]
link
fedilink
English
26M

In almost all the EA games I play, there’s some kind of “bug report” feature, either somewhere directly on the screen while you’re playing, or in the pause menu or something.

Create a post

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

  • 1 user online
  • 132 users / day
  • 747 users / week
  • 2.28K users / month
  • 6.3K users / 6 months
  • 1 subscriber
  • 4.88K Posts
  • 100K Comments
  • Modlog