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Epic with a lower cut has the same game prices. Additionally Valve lowered their cut ahead of a launch of Epic Games Store
https://www.geekwire.com/2018/valves-new-steam-revenue-sharing-tiers-spur-controversy-among-indie-game-developers/
BuT vAlVe DoEsN’t UsE aNtI cOmPeTiTiVe TaCtIcS!
This is just a description of a standard business model. Most percentage-based revenue or sales systems have lower prices for higher quantities.
It’s called the “bulk discount” for a reason.
They lowered the cut for people who didn’t need it. Massive publishers selling tons of games. Arguably indie games that only sell a few copies need a larger cut than EA on their latest blockbuster.
There isn’t much in the way of scale here. Their bandwidth isn’t monitored on a per game basis, and if that was a factor in the cost they’d be basing the cut on the size of your game. Some 1 gb indie game pays the same cut or larger than a 100gb mammoth from EA. Valve is also way more strict with that indie game in getting itself published than they are with the EA game as well.