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5 is simpler, but still with a lot of depth and a high skill ceiling. 6 just added more systems without much rhyme or reason. That’s what I felt anyway, I also massively preferred 5’s art style.

That’s probably the best way to put it without writing an essay. 5 is intentional with mechanics, new ones become available as older ones become automated or less relevant. 6 is just a constant barrage of things happening, especially with gathering storm.

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A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it’s price, waiting for bugs/issues to be patched, DLC to be released, don’t meet the system requirements, or just haven’t had the time to keep up with the latest releases.

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