A look at the powerful doomy storytelling of Halo: Reach.
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This headline could only be written by someone who never heard of Metal Gear Solid 3.

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Let’s not pretend that MGS lore is more than a barely comprehensible fever dream. It’s good, for sure, and insanely pretty for a 2004 ps2 release, but try explaining it to someone and see how far you get.

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MGS1 isn’t TOO crazy.

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In true kojima fashion it gets weirder the deeper you go

Sucks for you, I love barely comprehensible fever dreams! Keeps me on my toes, and I find the “is this symbolism or just insanity?” game a pretty fun thought process to have throughout

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Not a complaint, but it does raise the entry level for people getting excited about the story.

I think you can enjoy it as a sometimes absurdist rollercoaster. It’s not necessary to hang onto every word and understand every bit of symbolism. The insanity is interesting enough and startling enough to get you by on surface level entertainment alone as long as you find craziness fun.

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