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I’m not talking about about adding hours, I’m talking about adding quality.
yes, good games exist at that price point, but the average game is not good, and is not worth that.
You mention things like better resolutions, better frame rates, better voice acting, more modern, more better, etc, but none of those things are what makes games good or worth more money. AAA games with cutting edge graphics and star-studded voice acting are not automatically good games, and in fact it frequently has an inverse effect where focusing so much time and money on stuff other than the game leaves a shitty game that will be forgotten about in months; that would absolutely not be worth $30, despite having all your superfluous qualities
No, they don’t automatically make a game better, but if I’m choosing between two games that are similar in themes or mechanics, I’m leaning toward the one with voice acting and better presentation. That’s worth extra money to me. It’s far easier to retain story elements when they’re acted out. Production value is still value. Not only did I get a killer RPG for $60 in Baldur’s Gate 3, but I also got some killer performances to help sell it. That extra production value is worth extra money. I could play the previous two Baldur’s Gates for pennies on the dollar, and I did, but I would certainly say I got more value out of the game that costs more. In V Rising’s case, I know of no other action RPG/loot games that have been combined with survival games in this way, playing with independent movement and aiming instead of mouse pointers, so that’s worth the money to see. I think we’re done here, but your sense of value is just very strange.
Choosing presentation over game quality is what caused the games industry to be bloated beyond belief.
That is a very different idea than what we were talking about.