I’ve never met anyone who does this. I’ve never HEARD of anyone who does this. I cannot think of any possible reason WHY anyone would want to do this.

So why is it an option in so many games?

Why do so many games not even offer the option to change the X and Y sensitivity together? For a LOT of games, you have to set both X and Y independently, and make sure that you set them to the same value.

When you can just type in a number, or you can click increase/decrease buttons to advance the numbers, that’s fine. But there are some games where it’s just sliders, and you have to oh-so-carefully drag each slider, until the readout (which often goes to three digits after the zero) is where you want it.

It’s not a huge problem, but I’m just asking: is there even anybody out there, who really wants to have different sensitivities, on each axis?

I’m not judging. I’m just really, really curious.

TherouxSonfeir
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169M

Me. The vertical is slightly lower than the horizontal. Means I turn fast but stay more on the horizon. Probably a habit from FPS where targets are pretty much on the same level as you.

Chill Dude 69
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The more people mention this, the more I’m almost starting to continue trying it. If you really get used to it, it probably does make it easier to adjust the Y axis for headshots, while you’re turning through the X axis. Basically, if you have to cover more Y axis space on the mousepad to adjust the same amount of Y pixels on the screen, you’d theoretically be less likely to move too much in that axis, and overshoot where you want to place the crosshairs.

On the other hand, I’ve been using the same values for X and Y for decades. There’s a lot of accumulated muscle memory to reprogram.

Now I wonder how many pro FPS players play with different X and Y settings…

TherouxSonfeir
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29M

I really think it’s a matter of preference. I also invert-Y

Chill Dude 69
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29M

I think I would actually lose my mind, trying to switch to inverted Y. Have you always rolled like that?

Carighan Maconar
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19M

Weird Crew reporting in, running up to you using ESDF. 😅

TherouxSonfeir
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69M

Yeah. Too much flight simulator I guess. Forward is dive. Back is pull up.

Don’t try it. You will regret it when you play the 90% of games that don’t let you set both.

Chill Dude 69
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79M

Wisdom.

@[email protected]
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59M

As long as your character is oriented in a vertical way, there’s twice as much horizontal breadth to cover as vertical.

In other words, you can turn in a full circle but you can’t rotate up or down in a full circle.

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