LEMMY ALLOWS ME TO HAVE A SCREENNAME THAT WOULD HAVE BEEN TAKEN 15 YEARS AGO, ON REDDIT. I AM CHILLDUDE69 AND I AM FREAKIN’ HAPPY ABOUT IT!
Yes, I’m screaming all that. Capslock is still cruise control for cool, y’all.
Peace.
As I’ve said to a couple of people, I definitely have seen people set different X and Y settings on joysticks/thumbsticks/tilt-controls. I’m specifically talking about the mouse version, which I’ve never actually encountered anybody using, up until the testimony of these people, in this thread.
And yeah, my experience is the same as yours. It’s only been in the last six or seven years that I’ve really started to see games include options to set individual axis controls for the mouse.
In those most current years, though, it has been a very common option. The majority of medium-to-AAA budgeted games include the option. I did figure that meant some people were using it. I just wondered how common it really was. I’d never considered trying it myself, deliberately, until now.
The more people mention this, the more I’m almost starting to continue trying it. If you really get used to it, it probably does make it easier to adjust the Y axis for headshots, while you’re turning through the X axis. Basically, if you have to cover more Y axis space on the mousepad to adjust the same amount of Y pixels on the screen, you’d theoretically be less likely to move too much in that axis, and overshoot where you want to place the crosshairs.
On the other hand, I’ve been using the same values for X and Y for decades. There’s a lot of accumulated muscle memory to reprogram.
Now I wonder how many pro FPS players play with different X and Y settings…
I’ve definitely seen people use different X and Y settings, on all kinds of different joystick-style deices. I’ve even occasionally set different X and Y values on those, myself.
I’m specifically talking about the mouse situation.
Would be nice if you could lock them together, but that is a little more complex and requires more thought to do
I think the reverse is true. Up until a few years ago, it was VERY rare to see any games (or any other apps) give users separated control over each axis, for the mouse. Back in the day, there wasn’t ALWAYS even a GUI-enabled setting for sensitivity, at all. You’d just type a console command, and it would adjust the overall mouse sensitivity, which would be applied to both the X and Y.
I’m sure there were some of those games, where you could indeed use a different console command to change each axis, separately.
At any rate, once you’ve implemented a setting in the graphical user interface menu system for changing the X and Y, it technically would involve a bit more effort to provide an option to lock them together, so I don’t mind just adjusting X and Y to the same values, myself.
I was just curious whether anyone out there actually is setting their horizontal and vertical mouse movement to different values, at all, or if it’s just an option with nobody making use of it.
I’ve been playing FPS games since Wolfenstein 3D (and most people didn’t even use the mouse for those very early FPSes), and I have never considered trying that. As I said to a couple other people, I’ve accidentally set the X and Y to different values, and it just destroys my ability to aim.
But, ya know, I haven’t practiced it. It could offer an objective advantage, of some kind.
At any rate, I’m just glad there are people using it. It would be weird if it was a very common option in modern games, with nobody putting it to use, at all.
It’s probably useful in fps or with ultrawide/span monitor setups.
That might be the case, but I still think it would just give me motion sickness. That’s what has happened, every time I’ve accidentally had one axis set to a larger value than the other. It just makes me feel like my hands and eyes are disconnected.
But if some people dig it, that’s cool.
I’ve been glued to BeamNG.drive, ever since I finally broke down and decided “it’s not gonna get much cheaper than this” during the Steam sale.
It’s exactly, precisely what I thought it would be. Half completely freeform “let’s crash cars and watch them crumple in slow motion” and half “let’s do these scenarios.” Flip back and forth between the two, and it’s suddenly “oh, SHIT, how did three hours go by already???”
I’ll get around to poking my nose into the modding scene, soon enough, too. I haven’t even touched that side of it, yet.
Also, the game apparently has VR support, which I didn’t realize until I bought it. I haven’t bothered trying that out, since I also don’t have my driving wheel set up, at the moment. Driving games with a controller are basically the only category of VR content that can give me the ol’ lunch-launch-itis.
Hey, I didn’t mean to make it exclusively about anime titties. There are completely non-anime-related games that use exploitative gacha mechanics.
I’m referring to games that exploit gambling addicts. Do you understand that situation? The harm that is being caused by games openly exploiting people who can’t control themselves?
It’s exactly the same as serving alcohol to an alcoholic. If you do that shit, you’re an asshole.
And gacha games are even worse than actual casinos, for two reasons:
First, because they don’t involve the players winning money, the racketeers aren’t even putting any of their own cash at risk. Even with the house advantage, there’s always SOME chance that a real casino will lose money, every time someone pulls a slot machine lever. Gacha games, though, they don’t lose any money when you win a character, or a skin, or a weapon, or some fake gold pieces.
Secondly, because there’s no real money being won, gacha games evade existing laws against gambling. People are free to LOSE their money, all the way to zero, but they can’t win a cent, so it’s all nice and legal.
That shit is fucked up. Gacha games are built on savage exploitation. I’ll hasten to add that not all F2P games are based on the most awful version of this metric. Some games don’t encourage the gambling mentality nearly as much, and I should have given them credit, sooner. If you’re just able to buy skins or gold or whatever, it’s not as bad. As long as the game doesn’t come back in some other direction and get you by limiting your ability to play the game with artificial “stamina” mechanics, or whatever else, and pry exploitative amounts of money out of you, that way.
The Girls Frontline game seems to occupy basically the same space as Fortnite, from what you’re saying. Also, I really appreciate the fact that you’re questioning my position in a constructive way, unlike a lot of the people here, who basically jumped at me, automatically taking a de facto position of defending all gacha games, no matter how predatory.
Being asked these questions in a constructive manner isn’t just more polite, it IS actually constructive. It’s helping me to refine and understand my own position. I strive to be consistent and logic-driven, in my opinions, but nobody’s perfect. I can admit that some of my views may be somewhat emotion-based, and can be specified and sharpened based on discussion.
I think the most important thing to avoid, if you don’t want to be playing a game that’s unethical (and maybe even dangerous) is anything that combines a stamina refilling, gameplay limiting mechanic AND a pay-to-roll gacha mechanic. The worst of those being the kind where the common characters (or weapons, mechs, cars, etc) are super-duper weak, compared to the rare and overpowered characters.
Either one of those mechanics can be bad, especially if it’s tied to spending money. Combining them together is extra bad. It’s even worse if the game continually markets itself as “free.”
If a game has no stamina-based playtime-limiting mechanic AND the unlockable characters/skins are entirely (or almost entirely) cosmetic, I figure it’s basically fine.
Oh, so I’m supposed to know EXACTLY which kind of reptilian monster you are?
Doesn’t matter to me. You’re not a human. You’re an unfeeling beast, without the emotional capacity to care for other people. You’ve admitted that much, and that’s all I need to know. Everything else you’ve said makes total sense, now.
other people spending money on the game doesn’t impact you
So you’re just confirming that you’re a psychopath/sociopath.
I care about other people, EVEN IF THEIR SUFFERING DOESN’T DIRECTLY AFFECT ME.
I realize this is a completely foreign concept to you, so I’ll try to explain it in very simple terms, one final time:
I am not going to support a game with a gambling-based structure, because I care about other humans. I refuse to support unethical developers who are exploiting gambling addicts. That’s completely separate from whether I’m going to spend money on the game myself, or whether I’m theoretically able to get everything I want from the game, without the gambling ever affecting me.
Again, I realize that your neurology isn’t correctly configured to experience empathy. You can’t be fixed.
My main problem is with F2P mobile games that have any kind of gambling mechanics associated with them, or any games that are set up to get you to pay endlessly for the privilege of playing the game, even though it’s not marketed as a subscription service game.
World of Warships, World of Tanks, and War Thunder are the big non-mobile offenders, in this regard.
Games like Fortnite and Apex are just on the acceptable side of things, because they’re mainly selling cosmetics. They’re not claiming to be free, then blocking off large sections of the game behind grind-fests, which you can then get rid of with paywalls. As far as I know, you can play all the Apex and Fortnite you want, and the only temptation to spend money is based on “oooh, I want that cool-looking thing.”
Resisting the impulse to buy a cool-looking thing is everyone’s own responsibility. Therefore, selling cool-looking things isn’t unethical. Getting someone addicted to gambling and/or using Skinnerian conditioning to slowly acclimatize them to paying for a “free” game is NOT okay.
You’ve yet to articulate what’s unethical
Getting. People. Addicted. To. Fucking. Gambling. And. Taking. Their. Fucking. Money.
That’s the goddamned unethical part, chief.
I mean, are you fucking serious? I had to spell that shit out for you, word for fucking word? I can’t even figure out the degree to which you’re fucking gaslighting me. Which is the point, I suppose. Congratulations.
Its ok to let people like the things they enjoy
Not when those things are destructive and unethical.
You a big fan of slavery, too? It’s alright with you if people like kidnapping and forced labor? That’s fine?
No. Ethics exist. Gacha games are not acceptable, from a moral and ethical standpoint. If you like that shit, you’re not okay.
whatever reason
Ain’t no “whatever” about it, my dude. Have I not explained my reasons enough for you to have a basic understanding of them?
And I literally was curious. I was wondering if this game had any nuggets of actual unique (wasted) potential, or if it’s just particularly successful at playing the psychological trickery of: ANIME TITS --> SLOT MACHINE ELEMENTS --> MORE ANIME TITS --> A TINY SLICE OF GAMELIKE ACTIVITY --> MORE TITS --> MORE GAMBLING --> MORE TITS, etc.
I actually got my answer. Apparently, there really are elements in the game that would have been valid, if they were in an actual game, instead of a money-sucking, immoral racketeering enterprise.
I wanted to know if that was the case, or if it was just about anime perverts getting off on anime tiddys.
I don’t have to play any mobile F2P gacha games, in order to know that they’re trash. That whole category of “games” is morally and ethically unacceptable.
Individuals can like whatever they want, but that doesn’t change the moral and ethical implications. It is never okay to associate with gacha games, on any level.
That’s actually a very fair set of arguments, if you’re absolutely and scrupulously telling the truth.
I kind of suspect that you would have described your position as much more of an “I’m doing the morally upstanding thing,” when you initially left reddit…but I can’t prove that.
I also can’t personally agree that “we’re up front and open about being predatory douchenozzles” is somehow a get-out-of-jail-free-card for gacha racketeers. But I’ll concede your position is not as directly hypocritical as I thought.
They are absolutely comparable.
You left Reddit because of moral/ethical principles. In other words, you won’t run the Reddit app on your phone because of moral/ethical principles.
But you’ll run GACHA GAME APPS on your phone. Compared to the villainous motherfuckers who run the gacha game racket, /u/Spez is a literal saint.
if gacha games are something that just stick in your craw, it’s unlikely that any game will change that
Like I said to the other guy, I find it FASCINATING that we’re having this discussion on Lemmy.
The people in this community left Reddit for reasons of principle. We didn’t like the way they treated the moderators. We also didn’t like the way some moderators treated the users. We didn’t like the way Reddit’s corporate masters were placing advertising dollars above the user experience, and cutting off third-party tools and methods of using the site.
/r/Gaming has 39 MILLION users. This community, the one we’re posting in right now, has A MERE 27 THOUSAND USERS.
Here you are, willing to go out here to the fringes of the internet, cut off from the larger community, made an outcast by your own principles. Buuuuuuut you’ll also give money to fucking F2P GACHA GAME GHOULS.
Make. That. Make. Sense.
Really, don’t even bother. That cannot make sense. At the very least, please go back to Reddit. Stop torturing yourself with exile. If you’ll support the massive, ludicrous, unbounded evil that mobile pay-to-pay-more games represent, there is NOTHING Reddit has ever done that should really make you stay away.
I’m not judging a book by its cover. I’m just calling a spade a spade. Predatory F2P mobile games are not okay. Ever.
I mean, look at where we are. We’re on Lemmy. We all fled Reddit, because we found their policies about advertising and, like, moderator politics to be unacceptable. But now you’re going to stan for fucking mobile gacha game companies?
Since we’re talking about it now, I do actually dare you to explain that position to me. How is that not, like, spectacularly hypocritical?
And another response about controllers. I just checked my post again, and I literally didn’t mention ANYTHING about controllers.
I don’t mind talking about controllers, but I’m genuinely curious. Why are so many people mentioning controllers, when I was only talking about mouse controls?