5 Reminders NOT to Pre-Order Games This Year
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Pre-ordering video games used to mean securing your disc at a retailer before they sold out on launch night. Now it means paying full price (or more) for a p...

Honestly, if the idea of no trials don’t bother you, there are plenty more reminders why YOU shouldn’t preorder.

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92Y

I stopped preordering unless it’s a project that I 100% believe in.

Usually it’s titles from studios that never miss like Supergiant Games or small dev team projects with a solid demo.

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82Y

CD Project RED used to be one of those studios that never miss, but then Cyberpunk happened. So it’s never a true guarantee.

AphoticDev
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01Y

They’ve fixed Cyberpunk and it’s a great game now. I learned with No Man’s Sky that it’s important to give people a second chance to fix mistakes. Nobody will always deliver a solid product on launch, eventually everyone will stumble. If it’s their first time, I’m not going to hold it against them as long as they take steps to make it right.

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11Y

Nobody will always deliver a solid product on launch, eventually everyone will stumble

They did stumble pretty hard and then try to obscure the glaring issues it was having up towards launch. And it was like, what, a month ago where the VP of CDPR said that “the launch wasn’t that bad” and “people were jumping on the bandwagon.” I mean, I personally don’t like the game since it’s focus is on things I don’t care about and is lacking in the areas I do like.

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4
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1Y

They’ve fixed it to a point where it’s a great game, I agree. But this post is about preordering and preordering and then having to wait for more than a year to play a properly fixed game beats the purpose of preordering in the first place. You could get it for a steep discount at that point.

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21Y

Well, it eventually stopped missing…

Jee
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31Y

Exactly, you can’t say any studio will always deliver a solid product until they eventually miss.

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21Y

People seem to forget that a good track record is never a guarantee that future games will be good. A company name also isn’t a guarantee either. Since studios are essentially a revolving door of talent.

Companies are ran by people and people can make mistakes or whatever that leads to a botched game. Not to mention the fact that the talent in game studios come and go so the people that made game A so great might not necessarily be the same team that works on game B which makes things more uncertain.

Bioware is another solid example. They had a really good track record for years until they dropped ME:A. Largely (afaik) because a lot of the talent behind their best games had moved on, leaving a new set of talent to work on ME:A and future games.

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11Y

Cyberpunk was a masterpiece on day 1…on pc. Sorry for the ps4 players.

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