AI NPCs Have Potential, But Not The Kind Big Video Game Companies Want - Aftermath
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They're fun to mess with, but they're also broken, weird, and may never be ready to power triple-A games

something i dont see being talked about is the sheer processing power needed for this.

how are they gonna solve that? just requiring you to casually have a couple 4090s?

JackGreenEarth
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19M

How much processing power is really necessary? I can run any 7B model pretty fast with my 1660 ti

@[email protected]
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149M

They’ll require a persistent online connection for cloud compute.

That seems bound to loose them money if they don’t charge a subscription.

They’re salivating at the idea of making you pay a subscription for this.

@[email protected]
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9M

Piracy is gonna get more interesting.

Cracked, removed AI Server lock, bring your own API key, or host model of choice locally.

Known Issues: If you use the OpenAI API, the NPCs will sometimes tell you that killing is against the ethics policy while shooting at you.

Imagine now NPCs in gaming being bound to always being online and a company can choose to turn the cloud computing off for the npcs making the game unplayable after like a year, can’t wait /s

Dizzy Devil Ducky
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Let’s not give them any ideas or they might actually do it!

oh no…

Training the models initially is expensive, but running them can be done on commodity hardware nowadays.

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