Following a less than stellar launch in Starfield, AMD's frame generation is facing an uphill battle against DLSS in the Last of Us.

What the hell is DFR?

Dynamic Foveated Rendering. It renders where you’re looking, using eye-tracking, at native resolution and everything else at lower resolution. It gives a decent performance bump.

Ah. I knew about foveated rendering but I‘ve never heared that abbreviation

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