Dynamic Foveated Rendering. It renders where you’re looking, using eye-tracking, at native resolution and everything else at lower resolution. It gives a decent performance bump.
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I need FSR to implement DFR for my VR sim titles or I’m gonna have to switch to Team Green when the 5090 comes out.
What the hell is DFR?
Dynamic Foveated Rendering. It renders where you’re looking, using eye-tracking, at native resolution and everything else at lower resolution. It gives a decent performance bump.
Ah. I knew about foveated rendering but I‘ve never heared that abbreviation