Several factors have come together to make this an incredibly tumultuous time for video game developers, and could have lasting effects on the industry.

I mean they hired like hell during covid… So its more a back to normal than anything else.

As did every industry. Google hired something like 80,000 jobs during the pandemic, then laid of 12,000. My department went from 8 to 30, and we fired one person.

This is just course correction.

Tbh, my company and many others are still hiring as much as possible.

No it’s actually increasingly worse considering even that, as the model of expending entirely the goodwill of a studio name and milking the trust dry has been proven to be more and more lucrative to the shareholders.

As more and more layers of investors owning investors owning investors that then own 48 studios gets added on, the incredible churn of talent is continuously ramping up and gutting the souls of particularly young passionate artists, but also actual successful team compositions.

It’s not that they couldn’t pay and enjoy great success with the quality a cohesive and safe studio can make. It’s just that making great games, that’s not on the top of anyone of these megacorps priorities

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