This game still has spaceships in it, yeah?

Well, I mean, I would have launched it first (as an AAA game), but I’m no game developer. 🤷 And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!

@[email protected]
link
fedilink
English
6
edit-2
10M

This is all just stuff they’re porting over from Squadron 42 now that they were able to move those devs back to SC. I have no idea why this deserves it’s own article.

They should be bragging about the 400 player single shard test they just finished.

@[email protected]
link
fedilink
English
-610M

Oooooo 400 players… Wow… That’s unheard of… For cereal

@[email protected]
link
fedilink
English
310M

400 on a single shard (server) that actually quite a lot. It is far far easier to just throw a bajillion different servers at the problem and only have a relatively small player count per server. Having 400 running smoothly on a single server is a very impressive optimization achievement

@[email protected]
link
fedilink
English
010M

Have you ever heard of CCP? This small game called EVE Online? They’ve been doing this for the better part of a decade

@[email protected]
link
fedilink
English
2
edit-2
10M

Yeah eve handles it by slowing down time in-game. So each player has less actions for the server to handle per cycle.

Every game has their way of handling it. Cig is doing it via the replication layer and dynamic meshing. IE multiple servers talking to a “boss” server that scales based on needed load without Eve’s crutch of time scaling. Totally different technologies.

Eve’s solution worked based on what they had and needed at the time, but it’s old hat now.

@[email protected]
link
fedilink
English
310M

Correct and eve has been very impressive with its per server player counts as well. It’s a completely different type of Beast mind you, trying to keep that many players synchronized over something like a first person perspective real-time movement game is a completely different ball game from keeping spreadsheet simulators synchronized.

Still a very good achievement of optimization regardless but definitely a completely different ball game from synchronizing a first person type content where the players are free to just move in whatever fucking weird ways they want rather than linear vector paths

@[email protected]
link
fedilink
English
110M

deleted by creator

Create a post

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

  • 1 user online
  • 200 users / day
  • 804 users / week
  • 2.3K users / month
  • 6.32K users / 6 months
  • 1 subscriber
  • 4.89K Posts
  • 101K Comments
  • Modlog