We spoke to Final Fantasy XVI producer Naoki Yoshida about the game's in-development PC version.
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The first Eikon fight (probably what you could describe as the end of the tutorial) took me almost 20 minutes to finish.

I was barely hit by her, I didn’t have to redo it, it just took fucking ages.

And yes, I was using my special abilities and not just spamming square. My wife was watching me play out of slexcitement and halfway through she literally said “oh my God why is her health bar that big this is so boring”

ETA: I feel that my skill as a gamer needs to be elaborated on for full effect. Not bragging, just saying:

I’ve beaten every Souls game more than once. I beat lies of P on my first playthrough with less than 30 deaths total. I’ve been playing third person action RPGs for 20 or so years now and this is the FIRST MAJOR RPG I’ve EVER played that felt this dumbed down and boring. I was trying to be hyped with Sokens amazing music blaring and the cool visuals and all, but the gameplay is boooooorrringg

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Souls games are a whole different beast from this type of game. It doesn’t really prepare you for managing cooldowns and doing complex attack strings. They train you to be careful and win without taking big risks, which sounds like the strategy you executed. From what I can tell almost half of that fight is cutscenes, which isn’t ideal.

I will agree with you that the gameplay seems boring though. They could have done more. I’m told that it gets better when you unlock more moves and mechanics.

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I had this same thing happen with kingdom hearts 3. Even on hard. So god damn boring.

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