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Also, wasn’t there something along the lines of Bloodborne needing to be completely remade because some core functionality is tied to the framerate or something?
Not sure on that but I remember Dark Souls 2 had that problem. Weapon durability I think was tied to framerate, so when people played it at 60fps instead of 30, you had to have repair powder on you at all times or your weapons were going to break mid-fight.