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Cake day: Jun 15, 2023

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Absolutely. I haven’t been following this game and I’d be thrilled if it was solid at launch, but we gotta keep CS:2 in mind.


They were always 343 from their founding in 2007. It didn’t form out of Bungie if that’s what you’re thinking.




Seriously, a typical D&D session might last 6 hours and you accomplish nothing of note, but you have fun! Enjoyment should not be transactional with time.


The issues sound patchable to a layman like myself. Embrace patient gaming and enjoy in a month or so.


True other games have had that, but it really wasn’t a goal for Elden Ring and I don’t think it really hinders it. The immersion into a real world was clearly a tentpole design decision for Rockstar in RDR2, but not Fromsoft. Which is fine for you to miss in Elden Ring, I just think we gotta manage expectations sometimes where not every game can have every thing.


I’m glad they’re showing more extended sections of gameplay. I was worried after the last few trailers featured mainly quick cuts between cutscenes and seemingly canned animations. This is shaping up to be promising despite the somewhat worrisome delays.



Or he’s just lying and he does worry. It’s never a good business model to show fear and uncertainty about the future.


Maybe! I don’t think there’s a right answer until hindsight shows us how the game does. I can also imagine it has a lot to do with what the folks holding the money think will sell better, a sequel to a poorly received game, or a (potentially) lower risk remake?


The Bioware we knew and loved has been gone a long time. DA2 was hardly Bioware, let alone Inquisition.


To me it’s kinda the perfect game to remake (hopefully it IS remade and not just rereleased) because it had a lot of potential that it just did not live up to. A graphics and content pack would not improve the game much at all, because the let down was the gameplay and mechanics. If they can re-tool that, they may have a solid game here.


The first review on the steam page sums up my thoughts pretty well. There are some mechanical decisions that I just don’t know if they will mesh with the game they’re trying to make here, like the crafting, the attack telegraphing, the death penalties, the UI “cross” a la Dark Souls. I really want to love this coming from the Ori devs, and it’s got some serious potential, but those seem like things that are gonna be tough to change at this stage.


Yeah that’s kinda strange. Hardware shouldn’t be included in top game sales…


I think it’s that but also a lot of stuff about the culture in Blizzard itself has come to light, maybe as a result of the extra optics the Activision merger had on the company. Activision can certainly take some heat here but let’s not pretend Blizzard itself is a golden child.


The fuck does the title mean with XXXX? A joke on their AAAA Skull and Bones claim? The article does not elaborate.


I think it’s just a matter of trends and design theory. For a long time you couldn’t escape the orange/blue combo like in the Battlefield series artwork. Plus I don’t think all these titles really released at the “same” time.



Seems to be the way. I assume it’s for investor hype but I don’t know.


Not sure on that but I remember Dark Souls 2 had that problem. Weapon durability I think was tied to framerate, so when people played it at 60fps instead of 30, you had to have repair powder on you at all times or your weapons were going to break mid-fight.


It’s definitely not made to be Dark Souls/Nioh/Sekiro in terms of combat, it’s closer to being Assassins Creed or Far Cry, though much more grounded and a little more thoughtful than those two. For me, the combat was not the thing keeping me interested, and that’s fine. I was more than happy to just travel from POI to POI since the world was so beautiful, and the little samurai challenges were neat (bamboo cutting for example) and the duels were super cool and cinematic, even if the combat wasn’t particularly deep.


I don’t think the headline suggests paid DLC is a problem, but I do think they know exactly what they’re doing when they phrase it that way since nickel-and-diming corporations are such an inflammatory topic. What the intended meaning should be is simply that they made some paid DLC, followed by some free updates and QoL fixes, and now they are planning another paid DLC. Simply a timeline of events.

And of course, not giving the name of the game in the headline is a classic and obvious clickbait tactic.



I feel like the treatment is for the regular case, they just changed the photos to the Palworld version. The design of the normal one is arguably sophisticated (clean, at least) unlike the yellow monstrosity.


It’s a game. Stop manufacturing issues.


I wish that they would (could?) incorporate some gameplay clips along with their talking points. Sometimes I feel it’s hard to understand the complaint without a direct visual, but I know that opens up a can of worms regarding copyright and monetization.


If by inventory Tetris you mean something like RE4’s attaché case system, then no there’s no reorganizing like that - it’s closer to the Witcher 3’s system, with a big grid of square images for each item and a section to the left depicting the character and where equipment can be slotted in. It’s all just a bit cumbersome - item images are small and sometimes fairly generic, sorting options are few, juggling which characters are holding what, characters’ inventories that are back at camp can’t be accessed unless you go back and switch them into your party (AFAIK), which involves telling one character to stay behind, confirming with them, going over to the new character, asking them to join, THEN accessing their inventory.


Believe me, those who have played them don’t really get it either.


Somebody on here the other day was reminiscing for the good old days of Unity and I had to really bite my tongue.


Parkour looks like it’s taken at least 3 steps backwards. I always found it so frustrating to repeatedly press up against a wall instead of running up it, or leaping across little gaps instead of just walking the railing, or doing the little run up the wall and fall back down even when it’s clearly a climbable surface. It was slowly becoming less common in each game, but this one just looks like pure regression in terms of movement.


It just released on consoles (or Xbox at least) so I’m sure there will be a lot of new folks trying it out.


Companions will no longer transfer story items in their inventory to the player upon dismissal, restoring Patch 2 behaviour.

That seems like it would be a desirable thing, no? Rather than thinking I don’t have the required item already?



Very cool! Anyone have recommendations to try? That’s a lot of demos.


You’re right, that price is such a steal when you compare it to TV streaming services nowadays, which struggle to put out content of any decent quality and still want more money from us. At any point I can go through Game Pass and find at least 2-3 interesting new games to try.