Personally I would not call Immortals of Aveum an AAA game. 😅
And I mean, that’s maybe where the problems lie. This game is all jank and all generics, with no specific thing to present except “OMG LOOK AT OUR GRAPHICS!!!”. Which are also pretty unoptimized, so you end up with:
Can’t really say I’m surprised the game flopped hard. But unlike the dev I would call the underlying idea solid, just not anything about the execution.
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Because EA games is weak. It’s all retreads of ancient franchises or bloated games with no risks taken.
All dictated by management with zero input from anyone else. I get sad for developer’s working for EA. Having zero influence on the games they make. I believe that everyone can have a great idea or a solution to a problem no matter what department they’re in.
Lots of developers have overlapping skills from making they’re own games that aren’t being utilised.
Working under EA is probably alot like working for McDonald’s, yeah if they did it ‘this way’ they would sell more burgers but good luck getting your voice heard.
What part of this game fits your statement here?
Did you read the post? I think the well formatted and easy to read bullet pointed list explains it
Which part of this sentence fits this game.