Unreal 4 and 5 expert with 3D art and animation skills
There’s no propaganda, the studio is in Russia and the game was released shortly before the special military operation by coincidence. They wanted to release it on Defender of the Fatherland day since that’s a pretty patriotic day which fits the game pretty well but Putin also wanted to release revenge on that day so now it’s all muddled.
I’ve played it and the game feels more like a parady similar to Fallout so if you count fallout as propaganda then Atomic Heart is also propaganda
All dictated by management with zero input from anyone else. I get sad for developer’s working for EA. Having zero influence on the games they make. I believe that everyone can have a great idea or a solution to a problem no matter what department they’re in.
Lots of developers have overlapping skills from making they’re own games that aren’t being utilised.
Working under EA is probably alot like working for McDonald’s, yeah if they did it ‘this way’ they would sell more burgers but good luck getting your voice heard.
Your supposed to sign a release form with epic before you publish your games that almost no indie studio does https://www.unrealengine.com/en-US/release
Also steam takes there cut too
Once you’ve begun collecting money for your product, you’ll need to track gross revenue and pay a 5% royalty on that amount after $1 million USD in gross revenue is earned*. To report your earnings, complete and submit the royalty form on a quarterly basis.
Which means before steams cut they exceeded 1 million dollars which is ridiculous
Well there’s the pre meeting meeting followed by the team meeting which is before the meeting to discuss what’s on the sprint for today and then there’s the mid day meeting where your just silent while the leads talk to each other about roadblocks which eventually leads to the semi emergency meeting at around 3 to discuss how to address it at the next meeting
They do need to refactor their cell framework to support real-time streaming for interiors or cut down the load times to near instantaneous because modern titles do not need to have such long loading times apart from the initial load when the game boots