Unreal 4 and 5 expert with 3D art and animation skills

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Joined 2Y ago
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Cake day: Jun 09, 2023

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They do need to refactor their cell framework to support real-time streaming for interiors or cut down the load times to near instantaneous because modern titles do not need to have such long loading times apart from the initial load when the game boots



All my goddamn mods are broken thank you Fodd Ow-ward





The people who say the n word through their mics


38 are going to be scrapped within the first few months of each other




Shit posts would do it. That’ll turn the AIs into morons who spurt out “rizz” and “skibidi” instead of anything useful


There’s no propaganda, the studio is in Russia and the game was released shortly before the special military operation by coincidence. They wanted to release it on Defender of the Fatherland day since that’s a pretty patriotic day which fits the game pretty well but Putin also wanted to release revenge on that day so now it’s all muddled.

I’ve played it and the game feels more like a parady similar to Fallout so if you count fallout as propaganda then Atomic Heart is also propaganda


Also Unreal Engine has 24/7 support from the engineers at epic through Unreal Development Network which costs quite a bit of money.


Well you see managers need to be paid more than everyone else and theirs lots of managers. Plus headcount is in the hundreds to pump out all the features and art assets within a few years


All dictated by management with zero input from anyone else. I get sad for developer’s working for EA. Having zero influence on the games they make. I believe that everyone can have a great idea or a solution to a problem no matter what department they’re in.

Lots of developers have overlapping skills from making they’re own games that aren’t being utilised.

Working under EA is probably alot like working for McDonald’s, yeah if they did it ‘this way’ they would sell more burgers but good luck getting your voice heard.


Top heavy teams suffer the problem of play it safe don’t innovate mentality. Especially if a publisher is pulling the strings.





I can’t wait to see Professor Pine, Missy, Rock, ShockRat and Dirt Catchment in Palworld!


Your supposed to sign a release form with epic before you publish your games that almost no indie studio does https://www.unrealengine.com/en-US/release

Also steam takes there cut too

Once you’ve begun collecting money for your product, you’ll need to track gross revenue and pay a 5% royalty on that amount after $1 million USD in gross revenue is earned*. To report your earnings, complete and submit the royalty form on a quarterly basis.

Which means before steams cut they exceeded 1 million dollars which is ridiculous


Time moves ever onwards with or without you



Or better open source security since everyone and his dog tries to crack it and the open source community patches it






Well there’s the pre meeting meeting followed by the team meeting which is before the meeting to discuss what’s on the sprint for today and then there’s the mid day meeting where your just silent while the leads talk to each other about roadblocks which eventually leads to the semi emergency meeting at around 3 to discuss how to address it at the next meeting


Scale is definitely what I’m looking forward to. Current graphic fidelity has hit the ceiling in terms of lighting. High resolution ray trace only lighting is still out of reach but they did redo global illumination so it scales better.






Usually publishers have multiple products in development simultaneously with varying degrees of investment, the more money invested into a studio to develop a game the more urgent they want it finished.






CD announced Phantom Liberty to be the only DLC released for Cyberpunk but after the record breaking sales when the DLC released I hope they reconsider