I spoke to over 40 game developers whose companies had been impacted by layoffs in the last year. They shared with me the explanations companies gave them for what was causing the sudden loss of their livelihood, but they also told me why those explanations didn’t always seem to match reality.

Too many mediocre or outright terrible games being released. On average graphics have gotten much better but gameplay has gotten worse with busy HUDs and lootboxes and live service.

That’s every year, though. There’s nothing special about now, in terms of the distribution of quality.

What is different are the interest rates, and the returns investors can get from less risky investments.

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