The issue is all the AAA publishers think games need to take as much time to play as possible, which sucks so much.
the thing is, they’re somewhat right too. So many times at the steam forums, people ask “how long” a releasing game is going to be, and overall prefer length. To a degree I do understand that people want content for the 60-80 €/$/£. Personally I’d like quality over quantity, but it gets a bit wishywashy depending on genre and what is expected of it.
If we’re using the “A”'s as a metric of sorts, I kinda feel like “AA” -range is pretty much where it is at. Generally not overly flashy, designed by a committee or exhaustively long.
I generally prefer indie games. Their budget is usually so small they have to pick one thing to do and to do it well, rather than AAA that wants to do everything and does it all poorly and not well integrated. AA is definitely better about it usually, and will have good enough production quality for the masses though.
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the thing is, they’re somewhat right too. So many times at the steam forums, people ask “how long” a releasing game is going to be, and overall prefer length. To a degree I do understand that people want content for the 60-80 €/$/£. Personally I’d like quality over quantity, but it gets a bit wishywashy depending on genre and what is expected of it.
If we’re using the “A”'s as a metric of sorts, I kinda feel like “AA” -range is pretty much where it is at. Generally not overly flashy, designed by a committee or exhaustively long.
I generally prefer indie games. Their budget is usually so small they have to pick one thing to do and to do it well, rather than AAA that wants to do everything and does it all poorly and not well integrated. AA is definitely better about it usually, and will have good enough production quality for the masses though.