Roguelike vs. Roguelite Games: The Differences, Explained
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There’s been a lot of discussion over what makes something a roguelike. Here’s what you need to know and why it matters.

My takeaway is that it’s only original Rogue fans that care about the delineation of the terms. Is there a modern (i.e. post 2000s game) that matches the definition of a roguelike as given in the article?

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Sorry, but the people using the original definition are definitely the minority now. It’s just how language evolves, niche terms that get popular get generalized. Developers aren’t misusing the term because original rogue likes are just that popular, they’re misusing the term because the vast majority of their audience misuse the term and couldn’t give less of a shit about the original definition.

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