Roguelike vs. Roguelite Games: The Differences, Explained
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There’s been a lot of discussion over what makes something a roguelike. Here’s what you need to know and why it matters.

My takeaway is that it’s only original Rogue fans that care about the delineation of the terms. Is there a modern (i.e. post 2000s game) that matches the definition of a roguelike as given in the article?

Pennomi
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Spelunky lacked the spirit of a roguelike? Yeah that’s bullshit. It is the perfect spiritual successor and evolution to classic roguelike games.

It turns out that the genre is defined by permadeath and random generation, that’s about it. Everything else is merely nostalgia.

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