Roguelike vs. Roguelite Games: The Differences, Explained
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There’s been a lot of discussion over what makes something a roguelike. Here’s what you need to know and why it matters.

My takeaway is that it’s only original Rogue fans that care about the delineation of the terms. Is there a modern (i.e. post 2000s game) that matches the definition of a roguelike as given in the article?

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1Y

Off the top of my head, pixel dungeon, golden krone hotel, caves of qud, cogmind, zorbus & tangledeep all fit the strictest definition IMO. Probably Jupiter hell and maybe spelunky too

For me at least, the definitions are:

A roguelite is a permadeath, generally procedurally generated game, generally with a metagame over the runs

A roguelike is that, but in addition it’s also a turn based dungeon crawler RPG. I’d say the metagame is a less common aspect with traditional roguelikes

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151Y

I’ve heard that roguelites have progression between runs, which makes successive runs easier, while roguelikes usually don’t?

Brokkr
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101Y

That’s the definition I’ve always heard too.

I think the confusion happens because like and lite sound similar. In another language I don’t think this would be a common confusion at all.

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51Y

That’s what I’m referring to with the metagame parts, though you might be correct in that no true roguelike has this metagame aspect.

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