Decades later genres such as the RPG still use turn-based combat to great effect, so why has it stood the test of time?
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1Y

I’m always the minority on this, but I don’t really like turn based strategy video games. Taking turns belongs on the tabletop. I just don’t get the appeal. I love rts games though.

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51Y

This profile is oriented towards the simpler style of combat in Japanese-style role-playing games (though they do have their own subgenre of strategy/tactical games). Fewer factors in making decisions can allow for quick pacing, not something one can get on the tabletop. Katsura Hashino, the director of the latter Persona games, once described it as akin to composing manga on-the-fly.

I understand the feeling, though. I think something with like Baldur’s Gate 3, one has to be excited by the visual and audio presentations to drop something much more similar to tabletop into a video game.

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131Y

Personally, I prefer turn-based because I have literally all the time I want to make decisions. I mostly play strategy games regardless (and against an AI at that), but something like XCOM is a lot less stressful than Age of Empires because I don’t constantly feel like I’m falling behind if I take an extra few seconds to check something

I Cast Fist
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11Y

In theory, any turn based strategy game could be a tabletop game. The problem is that these games can be VERY complex, thus pretty much impossible as physical games. Imagine doing all the calculations of a late game Civ5 end of turn on tabletop. Culture, science, food and gold gains from each city, gold expenses from city buildings, gold expenses from army units, unit health recovery, checking which tiles’ improvements have finished…

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