Light No Fire is a game about adventure, building, survival and exploration together. Set on a fantasy planet the size of Earth, it brings the depth of a rol...
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181Y

Hello has really come around when it comes to building the framework for a great sandbox game and if you’re diligent about creating goals and tasks for yourself NMS can be fun. Not to mention seamlessly flying off a planet into space was an amazing novelty.

However if they want me to try Light No Fire they need to do two things: turn the page on the NMS gameplay loop ideally with some truly emergent gameplay, and fix the inconsistent and unintuitive UI. I did really enjoy a lot of my time in NMS but to do so I found I always had the feeling I was working against the system instead of with it.

R0cket_M00se
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51Y

My biggest gripe was they didn’t bring up my backpack inventory in the regular manner when selling. I keep thinks in specific locations and seeing a vertical list five items at a time was a massive waste of time and screen space.

This looks cool, but it basically just looks like a reskin of NMS in a fantasy world and they’re going to need to do more than copy Valheim to make this one fun.

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