Digital Bros joins the chorus of game companies putting people out of work in the name of "operational efficiency."

Digital Bros joins the chorus of game companies putting people out of work in the name of “operational efficiency.”

slazer2au
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1891Y

We like new IP. We just don’t want trash at launch.

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981Y

Or live service games.

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161Y

Or poorly implemented cash grabs.

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111Y

Or bad performance on near new overpriced hardware.

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1Y

The problem is that it’s a measurement of trust.

  • New IP comes out, people are apprehensive if they know nothing about it.

  • Sequel to popular IP comes out, people trust it because they know and like the earlier game, and assume a sequel will be more of that.

  • And if a sequel ever deviates from the proven model of its predecessors, people lose their shit and send death threats to developers.

That’s why you see so much recycled garbage come out, because trying something new usually results in more risk and lower returns. Not always, but usually.

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