I have tried a ton of RPGs, and most just don’t click for me. Here are a few:
Some things about me:
That said, here are a few that I’ve really enjoyed:
I really like the storylines of RPGs, I just don’t like actually playing them. Unfortunately, my preferred ARPG genre is filled with loot nonsense, and I’ve played most of the ones that don’t really on that as a mechanic. Perhaps my favorite RPG-adjacent game not mentioned already is Yakuza 0, I’m not a fan of the combat, but he story is amazing and the side content is fun.
Does anyone feel similarly? Do you have any suggestions for other games to try?
A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it’s price, waiting for bugs/issues to be patched, DLC to be released, don’t meet the system requirements, or just haven’t had the time to keep up with the latest releases.
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It’s a bit of a long shot, but you might enjoy traditional roguelikes. At least, I kind of felt similar and then found them to be what I was looking for. How they fare for your individual points, roughly sorted from pro to not-necessarily-pro:
Traditional roguelikes have brutal difficulty and grinding is effectively not a thing you can do.
The brutal difficulty forces you to use items. It won’t feel like cheating, but rather the only way to progress.
And there’s no way to sell loot, so basically whatever you find, either it’s new equipment or you just leave it there.
This also means money is extremely tight. You won’t be able to buy a hundred cheese wheels to counter-heal through encounters.
Very much turn-based, although not JRPG-style (which I dislike, too) and the games do generally feel like large, somewhat less strict puzzles.
Well, this one’s a bit tricky. Traditional roguelikes are kind of all about that, moreso than RPGs. Because a death (or a win) resets your game progress, they can rapid-fire progress at you.
On the plus side, this is all part of the larger puzzle. It is not just a chore, but rather key to beating the difficulty.
I guess, I should also point out that by “traditional roguelikes”, I mean games that are actually like the 1980 game Rogue. So, don’t expect
hyperrealistic3D graphics. 🙃Here’s two games that are relatively popular + beginner-friendly:
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Ehhh. You can definitely grind in Angband.
A number of traditional roguelikes, like Nethack or Dungeon Crawl: Stone Soup, have a finite amount of food available that forces you to keep moving. But not all.
Yeah, I was wary making such sweeping statements about the genre, because I’m sure, there’s oddballs, but I didn’t either want to talk just of DCSS + Shattered Pixel Dungeon, which I’ve played more of…
And DCSS used to have food. They removed it some versions ago. What stops you from grinding, is that there’s a rather limited number of (non-respawning) enemies/XP.
Ah, fair enough. I haven’t played it in quite some time, and it’s notable for the developers doing gameplay revisions.