
Check out my open source game engine! https://strayphotons.net/ https://github.com/frustra/strayphotons
I have been developing this engine on and off for over 10 years, and still have big plans.


Yeah, I don’t want to discourage anyone from trying, but tech jobs are a long ways away from having unions be the norm.
I’d love to have one in my job, since the only kind of job security you get in software is becoming a specialist in some niche area where you’re the only one who knows how anything works, which isn’t exactly a low-stress position either.


It’s a rough world out there for people trying to unionize…
https://kotaku.com/ubisoft-halifax-shutdown-unionized-rainbow-six-mobile-2000657752


I’ve seen some horrendous systems where you can tell a bunch of totally separate visions were frankenstein’d together
My experience has been that using AI only accelerates this process, because the AI has no concept of what good architecture is or how to reduce entropy. Unless you can one-shot the entire architecture, it’s going to immediately go off the rails. And if the architecture was that simple to begin with, there really wasn’t much value in the AI in the first place.


This sounds like it takes away a huge amount of creative freedom from the writers if the AI is specifying the framework. It’d be like letting the AI write the plot, but then having real writers fill in details along the way, which sounds like a good way to have the story go nowhere interesting.
I’m not a writer, but if I was to apply this strategy to programming, which I am familiar with, it’d be like letting the AI decide what all the features are, and then I’d have to go and build them. Considering more than half my job is stuff other than actually writing code, this seems overly reductive, and underestimates how much human experience matters in deciding a framework and direction.


What improvements have there been in the previous 6 months? From what I’ve seen the AI is still spewing the same 3/10 slop it has since 2021, with maybe one or two improvements bringing it up from 2/10. I’ve heard several people say some newer/bigger models actually got worse at certain tasks, and clean training data is pretty much dried up to even train more models.
I just don’t see any world where scaling up the compute and power usage is going to suddenly improve the quality orders of magnitude. By design LLMs are programmed to output the most statistically likely response, but almost by definition is going to be the most average, bland response possible.


This is based on the assumption that the AI output is any good, but the actual game devs and writers are saying otherwise.
If the game is too big for writers to finish on their own, they’re not going to have time to read and fix everything wrong with the AI output either. This is how you get an empty, soulless game, not Balders Gate 3.


Have you heard of the concepts of Internet bandwidth and compression? This article isn’t talking about poor quality microphones or cameras. You could have the best camera and microphone in the world, but it won’t do you any good on dial-up, low speed “broadband”, or unreliable connection to the Internet.


AI has had very measureable negative effects on society in the last several years. Someone’s race doesn’t have any relation to if they’re good or bad, which is why being racist is irrational and stupid. It’s not the same argument.
In terms of art, it’s the difference between being critical of all art because AI slop is common in general (what I’ve been talking about as rational paranoia) vs only being critical of one specific style because you don’t like it and label all of it as bad AI (maybe the analogy for racism you’re talking about).


Ironically AI doesn’t have perfectly recall either, and that’s kind of one of the main problems with it and hallucinations. It can easily get poisoned by a handful of data points in it’s training set. But even then, it can only really blend 2 data points together, it’s got no ability to extrapolate and think outside the box.


I think you’re missing the point here a little. This bias towards being critical of where something is from is entirely justified. The reality is, there’s more gen AI content out there than ever before, and if you’re not questioning things constantly, things will slip past.
I’m viewing this kind of like a “phobia” vs a “fear”. If you’re genuinely in danger of being mislead by AI slop, then having a paranoia about it is perfectly rational.


It entirely depends on what you’re doing with the computer. Sure people won’t notice a difference between a game running at 60 vs 70 fps, but that card is going to struggle with modern games. From a quick search it sounds like it will barely hit 60fps in Cyberpunk at min settings 1080p.
I’m sure your 10 year old card will have no problem playing 10 year old games. If that’s all you play, then you’re right, you don’t need to spend any more.
An RX 7600 vs RX 480 could be the difference between something running at stuttering 25 fps and something running at smooth 60 fps. Or it could be the difference between running on min quality vs high settings, it all depends on the workload.


Considering they built the whole steam machine around the fan and cooling design, and they’re using the very latest CPU tech, I doubt any other mini PC would be able to complete on performance per volume. If the tiny size isn’t a requirement though, I’m sure there are slightly bigger builds that would be equivalent.


By the same argument, why not just play last year’s CoD? It’s not really fun playing the same campaign over and over unless you’re a speedrunner or something. I want new single player experience, just like I want new TV shows and movies. I don’t have time to stay competitive in any online multiplayer games, and it seems like the only ones making single player games anymore are indie devs.


Most of those are legit, but I do take issue with the pregnancy test one. Replacing the original electronics with entirely new hardware doesn’t really count. A pregnancy test screen only has 3 or 4 LCD segments.
The smart bulb one at least partially counts, since it’s using the original processor from the bulb just with a display and buttons added.


I’m generally a fan of Valve (at least historically), but at least recently some stuff has come out about them propping up a billion dollar gambling industry via CounterStrike skins. It’s full of legal loopholes to avoid being classified as actual gambling, thus allowing underage users to get addicted to casino mechanics. This might actually be Valve’s current biggest profit center in recent years.


GTA is filled with parody ads, which are actually fun content and not intended to make you buy something. The second they become real ads, you’ll have brands complaining about being displayed next to gun violence or prostitutes, and all the fun goes away.
There’s a reason there’s no real car brands in GTA, because none of them want to be associated with running down pedestrian and drive-bys


I’ve chatted with a few experienced web devs, and from what I’ve heard, there’s a whole group of “web programmers” out there that just learn React and other fameworks, but don’t actually know how to code anything themselves. So many places won’t even consider you if you don’t know React.
And here I am still thinking jQuery is an excessive amount of page bloat.
A lot of those things list, especially around deletion, seem like issues with federation in general. I’d love if they suggested an alternative, because quite a few of these are just general issues with encryption/privacy in any system.