I won’t even think being as complicated as Mirroring for leveling is necessary. Re-add attributes and skills, give favorite skills unique bonuses, level off of the the growth of skills, give a flat number of attribute points per level regardless of what skills you leveled, keep perks because those are fun and as variety.
And not just that, you’re a mercenary. There’s only so many types of tasks you get hired for. CDPR did a really great job differentiating gigs from eachother IMO.
Sure some of them are cookie cutter, but there’s a story behind them and sometimes you can link that story into the overall world. Sometimes there’s choices to make that impact the outcome. Usually there’s multiple ways to approach it. And very few of them have the same layout.
There’s 89 Gigs in the base game. I didn’t at all feel ripped off that some of them are similar. I’d rather the gigs feel similar than have them encroaching on the side quests in feel.
To some degree, yes. Very few people are playing Skyrim in it’s vanilla format, these days. The same is likely true of Fallout 4.
I enjoyed Starfield but it’s definitely missing something Skyrim had which made me continue playing after I completed the MSQ.
I’ve put close to 500 hours into vanilla Cyberpunk but only around 80 into Starfield. My classic Skyrim, which I did play mostly vanilla, was roughly 250 hours. Where special edition is around 1500 hours purely due to mods.
But I already know I’m not chomping at the bit to mod Starfield like I was other games.
While I agree with your statement about the cost of games, I think the link you provided is incorrect.
While it’s often true that young people will be wrong on a topic they are passionate about, that is true of everybody. It’s also true that the human memory is extremely fallible so just because we experienced something doesn’t mean we have the facts of the event correct in our own head.
The reason I agree with you on the first of game cartridges, though is that info is verifiable. Cartridges didn’t provide consistency in manufacturing costs because they were all different inside. Many SNES games were over 60 dollars.
Why isn’t purchasing the part through Apple enough?
And also Is the consumer not allowed to assume the risk of going through after market repair that you seem to be concerned about?
This issue has always been about Apple trying to force older iPhones into obsolescence. They want the freedom to eventually say that no more parts exist for that device so you’ll have to upgrade. If repair shops can leverage broken phones to repair other phones, that extends the life of the device part Apples plans.
Most people will continue using older phones as long as they can because they don’t need the latest phone.
It’s the info you get from using the mouse to hover over things on the screen.
That patch note is saying they disabled cursor mode in Alt only. They did not disable it in tab. All of the items that appeared on Alt also appear on tab where the cursor is still enabled and you can see extra info by hovering over an object on the screen.