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Cake day: Jan 25, 2024

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That’s fair. I am vaguely aware that sim and sandbox games do tend to have mod support. For reference, with a quick search into the 71 games mentioned in the 2025 Game Awards Show, ~5-10 come with significant mod support.


More and more games seem to suck on thier own, but can be great with mods.

But back then, modded games weren’t anywhere near as common as they are now.

What are you talking about? What new games with proper modding tools are there? Nobody wants to mod Starfield compared to Skyrim, Most of you probably don’t even know that there are modding tools out for Doom Eternal. CS server mods were effectively neutered by CS2’s matchmaking and skins store. There’s gooner mods for Capcom games and VR plugins I guess. Indie game engines ate the modding community’s lunch.


From what I understand you have to find when the enemy is vulnerable after launching an attack so that you can safely launch your own attacks. Dark Souls 1 and 3 are relatively generous with their safe windows and relatively rigid with their attack combos so it’s a lot more accessible to that kind of gameplay than later games like Elden Ring and Bloodborne.


I always wondered why samsung phones and tvs had that “vivid” high contrast color tuning turned on by default that just blows out the contrast and saturation. I thought surely no one actually prefers this kind of look. Reading some of the comments on here and on youtube, now I understand.


Two 5090s for this shit lol. The first 5090 calculates all the shadows and then the second 5090 takes it back out again lmao. What a fucking joke.


Peak players is sampled at a point, the 2m number is probably cumulative.


Cummins is the same way as well. Semitruck engines to support our logistics and transportation sector? Not in this economy, lol! Power generator engines for AI? YES! pumped +50% YoY.


Do you have an example or a snippet in mind for a piece of modern game engine code that would have been done better in the “old ways”?


I can’t imagine people would be “all over” highguard even if it had mod and server support.


Copilot business subscriptions have fairly granular usage tracking, so they’d probably just replace you right away with someone who isn’t quite so reserved. Looking at the comments here and in other places, there is certainly no shortage of such people.


Job Requirements:

Active use of AI tools in daily development workflows, and enthusiasm for helping the team increase adoption

Nice to have:

Passion for games and game preservation

AI Mandatory, game preservation optional. Glad they got their priorities straight 😅




すこれ is pronounced su-ko-re, すこあ or スコア (su-ko-a) would probably be closer to what you want if you want the word “score”.


It’s GOG financially viable? Good question, no one really knows.

All CDPR earnings reports put GOG revenue/profits in its own separate section, so it’s actually very knowable: It hasn’t been losing money in the last few years but its profits are basically negligible compared to the rest of CDPR studio’s profits.



So insane that people have to go back to the primitive workflows of… 2021 🤣


Yes, like we went over before, it’s literally OK to use AI if the studios that I support use it to generate things that I like.



What AI does here is allowing small teams to get art done what otherwise would eat up their budget, aka they literally couldn’t afford. No artists were harmed in these cases because if AI didn’t exist they simply wouldn’t have been hired.

That excuse can be used by big publishers as well, no?


Right, so the barrier was that they had to pay for this “outsourced bulk art”, and now with AI they don’t have to. It looks like we are in agreement when I say “I’m glad AI is democratizing the ability for the little guys like you and me to not pay artists for art”?


And little tools like that give studios like this an edge over AAAs. It’s the start of negating their massive manpower advantage.

The implication here is that you can gain manpower without hiring more men, no?


100% agree. I’m glad AI is democratizing the ability for the little guys like you and me to not pay artists for art.


Donations and ads sweeten the pot a lot. Also you don’t really need to buy media if someone else already made it available for download, and you don’t need to store it if you’re uploading to external hosts. So if you’re running a video game repacker site, and you get all your games from scene releases, you upload all your files to various external file hosts, and you run ads on your site + inject pay per click links, you could probably turn a profit from your hobby.


I can’t wait for this to finally come out.




I’m trying to understand, since it’s DRM-free, can I buy it and share with many people so they can play it on their PC?

You are not supposed to

Or there’s something that prevent me to do that?

Nothing technically

Does it mean that pirating GOG games is easy as transferring to other machine?

Yes

If so, I wonder why pirate sites like FitGirl still use cracked Steam version of games, why don’t just share GOG version?

Repacks are sourced from the scene, and the scene cracks video games. The fact that you get free video games out of it is a side effect.


Idk his render pipeline breakdown videos seem fairly in-depth. Is it just mumbo-jumbo?

Not especially, but it’s deceivingly surface level and doesn’t (and can’t) get into why those decisions might have been made by the programmers. The big issue is that because of his lack of experience and insight into why certain decisions were made, he somehow comes to the bizarre conclusion that there is a set of rendering techniques that are either:

  • Being hidden from us by “them” to sell hardware
  • Have become lost arcane knowledge because modern renderer architectures are by and large incompetent

Frankly though I think in practice the difference between graphics in 2015 and 2025 is negligible compared to the difference between TAA (or DLAA/FSR/XeSS/FXAA/SMAA) and x4 MSAA. The only that comes even close is Path Tracing in CP2077.

“Modern rendering features are expensive and not worth it” is a reasonable take, but it’s not what he’s pushing.

I agree he seems like a sketchy af grifter, but I’ve not seen a single good rebuttal of his actual points, and even if he was a grifter, that doesn’t invalidate what he’s saying.

The examples he demonstrates in some of his videos are “not false”, at least to the extent that he does click on some buttons on unreal engines and it does behave the way he says he does. So in this way it appears to a casual viewer that his “actual points” can not be refuted. But the grift isn’t in what he shows, it’s in the massive gap between what he shows and what he says afterwards.


That’s the guy who’s asking for a million dollars to “fix” unreal engine 5 despite having 0 programming experience and sends out dcma strikes for any videos that call him out on it, lol


I’m playing through it now and the virtual tourism comparison is bang on. I personally don’t mind the repetitive gameplay so I’m still having a good time with it the rest of it though.



Although personally I suspect people are going to come up with a better version of the game in battlefield via portal.

every year they come out with a game to dethrone tarkov, and every year the game to dethrone tarkov flops while tarkov keeps going strong, lol.


I did not say that kernel level anti cheats makes cheating impossible. The improvement in the experience is not nothing. You would not understand unless you played both for yourself.



Yep yep yep, the devs of the FPS game with endemic cheating so horrible the competitive scene had to introduce their own matchmaking system with kernel AC.


I have 1 of their controller, the Pro 2, and I never had issues with the battery, and will never have issues with the battery, because it takes standard rechargeable AA batteries. Unfortunately I can’t say the same about the Pro 3.


The Pro 2 was notable for having an easily replaceable battery pack which was also compatible with standard AA batteries, and now the Pro 3 will be removing this feature in favor of an internal battery. I was implying that although the Pro 3 includes a new hall effect sensor for the triggers which would marginally increase its lifespan, the Pro 3 will likely need to be thrown away sooner than a Pro 2 because of its new irreplaceable battery design.


Very nice of them to add hall effect triggers for improved longevity so that you can trash it even sooner than the Pro 2 once the non-replaceable battery dies out.


I didn’t realize they were still around. It’s awesome to see they’re still sticking to id tech.