It’s probably true by definition since I imagine the first batch will only be sold through the steam store 😅. I have the original steam controller and as I’ve been moving towards GOG and Itch my steam client and steam account remains vestigially just as a bloated steam controller driver. Honestly I would also accept it if they let us use the client completely offline without an account as well.

Who is this “everyone” you speak of? You realize pirate scene groups are very niche groups of people right?
There were no denuvo cracks in that period, and according to you it was only because they’re not interested in doing it. Then it must mean nobody was interested no? Otherwise there would have been a crack out in that time?
Do you think doing a thankless job like that is fun? I don’t think it would be.
Other games get cracked day 0 even though it’s equally thankless. That obviously isn’t the distinguishing factor.

There was a stint of a year or two where cracks took a little longer
I guess I must have entered some utopian parallel universe when I clicked into this thread because I see all these people commenting things like this but I look over to the other sites like crackwatch and cs-rin and literally see that there were 3 legitimate denuvo cracks TOTAL between the between empress’s 2023 crashout and voices38’s public 2026 entry. (Dragon’s Dogma 2 was a debug build leak). Or maybe the excitement of the hypervisor bypass got people hallucinating some revisionist history.

These days the only thing protecting games from piracy isn’t Denuvo, it’s the lack of interest of scene groups in doing the cracking
So when RE4 got cracked once in 2023 by empress, no other patches get cracked for the next 3 years, then denuvo gets removed in 2026, and RUNE cracks the latest version on that very same day, it wasn’t because of denuvo, it was because RUNE suddenly gained interest? as a total coincidence or what?

More and more games seem to suck on thier own, but can be great with mods.
But back then, modded games weren’t anywhere near as common as they are now.
What are you talking about? What new games with proper modding tools are there? Nobody wants to mod Starfield compared to Skyrim, Most of you probably don’t even know that there are modding tools out for Doom Eternal. CS server mods were effectively neutered by CS2’s matchmaking and skins store. There’s gooner mods for Capcom games and VR plugins I guess. Indie game engines ate the modding community’s lunch.
From what I understand you have to find when the enemy is vulnerable after launching an attack so that you can safely launch your own attacks. Dark Souls 1 and 3 are relatively generous with their safe windows and relatively rigid with their attack combos so it’s a lot more accessible to that kind of gameplay than later games like Elden Ring and Bloodborne.

It’s GOG financially viable? Good question, no one really knows.
All CDPR earnings reports put GOG revenue/profits in its own separate section, so it’s actually very knowable: It hasn’t been losing money in the last few years but its profits are basically negligible compared to the rest of CDPR studio’s profits.

His grammarly.ai subscription must have ran out.

Donations and ads sweeten the pot a lot. Also you don’t really need to buy media if someone else already made it available for download, and you don’t need to store it if you’re uploading to external hosts. So if you’re running a video game repacker site, and you get all your games from scene releases, you upload all your files to various external file hosts, and you run ads on your site + inject pay per click links, you could probably turn a profit from your hobby.
8bitdo pro 2 has gyro, back buttons, and native steam input support for like 40 bucks, so it’s gotta be mostly the touchpad.