
It’s GOG financially viable? Good question, no one really knows.
All CDPR earnings reports put GOG revenue/profits in its own separate section, so it’s actually very knowable: It hasn’t been losing money in the last few years but its profits are basically negligible compared to the rest of CDPR studio’s profits.

His grammarly.ai subscription must have ran out.

Donations and ads sweeten the pot a lot. Also you don’t really need to buy media if someone else already made it available for download, and you don’t need to store it if you’re uploading to external hosts. So if you’re running a video game repacker site, and you get all your games from scene releases, you upload all your files to various external file hosts, and you run ads on your site + inject pay per click links, you could probably turn a profit from your hobby.
I’m trying to understand, since it’s DRM-free, can I buy it and share with many people so they can play it on their PC?
You are not supposed to
Or there’s something that prevent me to do that?
Nothing technically
Does it mean that pirating GOG games is easy as transferring to other machine?
Yes
If so, I wonder why pirate sites like FitGirl still use cracked Steam version of games, why don’t just share GOG version?
Repacks are sourced from the scene, and the scene cracks video games. The fact that you get free video games out of it is a side effect.

Idk his render pipeline breakdown videos seem fairly in-depth. Is it just mumbo-jumbo?
Not especially, but it’s deceivingly surface level and doesn’t (and can’t) get into why those decisions might have been made by the programmers. The big issue is that because of his lack of experience and insight into why certain decisions were made, he somehow comes to the bizarre conclusion that there is a set of rendering techniques that are either:
Frankly though I think in practice the difference between graphics in 2015 and 2025 is negligible compared to the difference between TAA (or DLAA/FSR/XeSS/FXAA/SMAA) and x4 MSAA. The only that comes even close is Path Tracing in CP2077.
“Modern rendering features are expensive and not worth it” is a reasonable take, but it’s not what he’s pushing.
I agree he seems like a sketchy af grifter, but I’ve not seen a single good rebuttal of his actual points, and even if he was a grifter, that doesn’t invalidate what he’s saying.
The examples he demonstrates in some of his videos are “not false”, at least to the extent that he does click on some buttons on unreal engines and it does behave the way he says he does. So in this way it appears to a casual viewer that his “actual points” can not be refuted. But the grift isn’t in what he shows, it’s in the massive gap between what he shows and what he says afterwards.

The Pro 2 was notable for having an easily replaceable battery pack which was also compatible with standard AA batteries, and now the Pro 3 will be removing this feature in favor of an internal battery. I was implying that although the Pro 3 includes a new hall effect sensor for the triggers which would marginally increase its lifespan, the Pro 3 will likely need to be thrown away sooner than a Pro 2 because of its new irreplaceable battery design.

“Every sub on Reddit is like a HS drama fest” is too true. I’m not interested in the drama. What I’m interested in is the fact that Mr Threat Interactive has admitted to not knowing what the fuck he was talking about regarding anything related to graphics and engine design a year ago, put out a video titled “graphics are being murdered” just a few months after, and now thinks the entire industry is out to get him after being put in his place by people who do actually have experience in this niche field because he thinks his facebook boomer tier research is just as good as their experience. This guy is the anti vax of video games.
Peak players is sampled at a point, the 2m number is probably cumulative.