I enjoyed D3 and D4, I think they both do difficulty well (at this point, D3 was stupid at launch). In both there are now hundreds of fine grained tiers you can shift up or down to find the right difficulty for your gear/build/skill.
That said, holding down a button to win is more of a build issue unless you’re running embarrassingly low difficulty. There will always be easy builds and more challenging, technical, timing based builds. Finding a fun build is part of the fun of ARPGs.
Seriously. I remember first getting into Deity and realizing it’s basically just exploiting intimate knowledge of how the AI works. The actual max difficulty is Prince, where the AI doesn’t get bonuses, and it’s so terrible at actually pursuing an agenda it’s not very challenging.
I am a bit hopeful that VII’s decoupling leaders and civs will force the AI to be a bit more generally good. At least make it so you don’t know exactly what sort of tactics to use from the first turn you meet it.
The most recent Hitman games are best in class. Three games worth of levels, rogue-like mode to string them together randomly with random objectives if doing the story again isn’t your thing.
I’m excited to see what IO does with the James Bond franchise too. Even if it’s just a reskinned Hitman, it’d be worth it.
Surprised to see the opinions on V/VI not being as good. I’ve played every interation of this game and they all brought something to the table. VI and the districting gameplay added a lot to the game. One unit per tile in V also made combat more tactical than doom stacking around.
The big thing I’d like in a new one is less cheaty AI. It’s just so boring that winning on Deity is basically exploiting AI foibles instead of… you know, building a stronger nation on an even keel. At the highest difficulty AI should get no bonuses but still be really good at playing the game.
That review is bullshit. It’s not going to tax your machine, but that’s a good thing. The unit type thing is also missing that not the entire game takes place on the battlefield, there’s multiple layers to it and you almost never win through pure domination.
EDIT: Also, ground vehicles? This is Dune, you can’t cross sand in a vehicle, and they couldn’t go up cliffs. No, instead you airdrop, which is way more flexible.
Really surprised to see Diablo IV so high. I think it’s a fine game (minus the laughable MTX), but considering you can’t transfer a license from Battle.net to Steam, that represents a fraction of the total player base that has apparently gotten smaller since launch.
Yeah, I was watching Potato McWhiskey and this is his take. They have metrics that show most people don’t actually finish a game and that indicates a pretty big flaw in game design.
One interesting thing the devs brought up was the ability to pivot from one civ to another based on new information. Like if you discover your continent is mostly plains and horses, then maybe your next iteration looks more like the Mongols, with bonuses to cavalry. If your early conquest didn’t go off, maybe you pivot to a more science or culture oriented civ.
I don’t hate these ideas, it just depends on how it actually feels in game.