Is the difficulty in 4 as broken as it is in 3? I gave up in disgust after realizing I could win most encounters by literally just standing still and holding down the A button.
I enjoyed D3 and D4, I think they both do difficulty well (at this point, D3 was stupid at launch). In both there are now hundreds of fine grained tiers you can shift up or down to find the right difficulty for your gear/build/skill.
That said, holding down a button to win is more of a build issue unless you’re running embarrassingly low difficulty. There will always be easy builds and more challenging, technical, timing based builds. Finding a fun build is part of the fun of ARPGs.
holding down a button to win is more of a build issue unless you’re running embarrassingly low difficulty. There will always be easy builds and more challenging, technical, timing based builds. Finding a fun build is part of the fun of ARPGs.
A well designed game does not have the “fun thing” work against “the smart thing”.
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Is the difficulty in 4 as broken as it is in 3? I gave up in disgust after realizing I could win most encounters by literally just standing still and holding down the A button.
Diablo 3 has nearly infinitely scaling difficulty. If it was too easy, you were playing on too low of a difficulty.
I enjoyed D3 and D4, I think they both do difficulty well (at this point, D3 was stupid at launch). In both there are now hundreds of fine grained tiers you can shift up or down to find the right difficulty for your gear/build/skill.
That said, holding down a button to win is more of a build issue unless you’re running embarrassingly low difficulty. There will always be easy builds and more challenging, technical, timing based builds. Finding a fun build is part of the fun of ARPGs.
A well designed game does not have the “fun thing” work against “the smart thing”.