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Paying for it is not the problem at all, in fact it’s preferred over a freemium model.
The practices I mostly refer to are:
EDIT: history has also told us that paying upfront for a hero shooter doesn’t work out in the long term if the game wants any shot at being popular, just look at Overwatch’s failure to capitalize on it’s momentum by not becoming free-to-play earlier (and everything else wrong with Blizzard and their management).
It’s much better performance wise now, but you better have a good internet connection because at the first sign of a dropped package the whole thing breaks down…