Im pretty sure we could make AI in games smarter and/or better than humans for a long time. They are just not fun to play against. You need to have AI that you can win against. What i think should be happening instead of neural networks is the ai should gamble a bit more . The good example is eu4 where on hard difficulty ai will not attack you until its sure it can win… which makes it more predictable than normal ai beacuse you can reasonably guess whetewer it will attack you and try to outmanouver it. Wheras on normal sometimes it will just attack you if there is a reasonable ( or sometimes even unreasonable ) chance to win which makes normal sometimes( very very very very rarely ) harder difficulty. Now hard difficulty is stil generaly ( 99,9% of time ) much harder due to ai cheats but what i said is a thing. Total war Warhammer 3 could use that in particular to spice things up. Currently attacking army will always attack and defending will defend which makes attacking more advantagous , and the army will always wait for reinforcment . They could for example make it so depending on the army composition ( or even just rng ) the defending army will sometimes attack ( for example when there are only melee combatants ) so that you dont have time to deal damage with mage . Or the opposite. Make it so the attacking army will just stay still and protect the artilery and bombard you with canons it it has lots of artilery . Like you know just some basic strategies so the fights arent always so similar at the begining.
That kinda explains the dissciation gamers and game makers (studio,publisher etc ) have with each other today. And the publishers continuus trying at live service games. I imagine similar thing is happening with consoles. I personaly knew it was a thing with FIFA but i never knew it was so widespread ( fifa and sports game are kinda special or at least i thought they were ). Maybe those pepole bought one game a year additionaly sometimes if it was aired often enough as ad on tv.
That actually explains so much shit we see today , like online subcsriptions on PlayStation and xbox. If the majority ( or large enough minority ) will play one game only making them pay for online is a goddam goldmine. F* i would probably do it if was ceo of PlayStation and actually knew the stats ( and Obviusly if they were favorable ).
By console controlers i meant first party console controlers. So dualshock,dualsense, official xbox controlers or switch pro controler ( Most commonly xbox , alghtough recently i saw uptick in recomending PlayStation controlers ). The 3rd party controlers are either poor quality or just as expensive and quite often both ( which is probably why console official controlers are recommended as sort of stamp of quality )
I mean its good enough just as a quick setting menu like in kilzone. I wonder why more games dont use it as such. I would love to have it as quick setting in cyberpunk so i can quickly change between grenade rocket launcher and the camuflage ( or to be precise map whatewer i need there , thats just my particular build ).
Yup i see that complaint very often and i do not understand where pepole get it. The r2 l2 whatewer its called thingy is probably the most used new controler feature since analog became a thing ( or perhaps speaker on the controler. Thats used quite extensivly since dualshock 4 ).
The touchpad is still usless tho despite it being a thing since ps4.
They are not good at least partialy beacuse of sony which apparently actively sabotaged them. At least dualshock 4 . It may be better with dualsense alghtough i doubt it .
Also another cavieat is that they unfortunetly are quite affordable for what they offer. Even on pc the recommendation is usualy to buy console controler ( alghtough not nessearily current gen one ). They truly pack quite a bit of technology in them.
That actually makes a lot of sense given the fact that i havent heard about massive steam data centers. I suppose they just rent their servers from data centers around the world. Which actually is very suprising. I imagine at their scale making their own data centers would save them money.
Actually i just think they must subcontract a lot of their daily operation. I refuse to belive such low numbers are enough to even handle the complaints from stolen shipments and broken devices not to mention all the other complaints. It is more than enough to actually develop the platform but surely not to handle day to day operations.
Its the same with film and anime ,probably also aplies to comics and books Everyone remembers a few good titles from the ‘old times’ ( and the old times depend on the person complaining ) and comapres it to every modern production convieniently forgeting about the garbage and medicore stuff that was put at that time.
And then there is the case of some genres falling put of favor. Whetewer we are talking about western in film or RTS in computer games . That actually is pretty reasonable complain since the way it usualy goes we have a massive oversupply of certain genres followed by a drought because as it turns out there is a limit to how much harem school anime horny teenagers and middle aged corporate workers will watch per year.
Yup. It was similar case to me. Especialy since i had the ocasion to play ps vr 1 and it was dope even if motion controls were a litle janky. And then ps vr2 came and all my hopes and dream were crushed. Honestly until Nintendo decides to ship full vr only console/hybrid i dont expect anyone to provide apropriate support to vr. For all their faults they do support their consoles with games to the death.
Hmm with the game i agree but with the music i basicaly buy a full cd every month. And i doubt pepole were buying a cd every month. The only controversy to me here is the revenue sharing model which seems to be shitty on some of the platforms( like Spotify wich i would probably ditch for tidal if not for the amazing discver weekly )
But the ps5 plays games in 4k .if i remember correctly 4k requires 16x compute power compared to 1080p ( on the gpu side ). So with dlss from 720p to 1080p it might be possible to match 4k ps5 . Alghtough it might be immposible with the games bound by cpu , unlike the ps4/xbox one generation the consoles this time dont have a completly dogshit CPU from the get go.
Hmm .i dont know if you ever noticed but there usualy is a very little diffrence between ultra and high/very high but a lot of diffrence in performance. Ultra settings were always designed to sweat the pc and i assume its similar with starfield . And there is also advent of the 4k which put this ridicolous standard even higer( which especialy on pc makes very little sense unless you play on it like on a console from your couch ). In fact the fact that old graphics card are still faring so well is an anomaly rather than the standard.
Hmm yeach ive heard that spotify aproach is kinda shitty and allows music boosting by bots. But at least tidal as far as i know is fair in that regard. basing the revenue based on hours played im game is fairly shitty. Actually Given the games specific i wonder what would actually be fair ( actually i know what would be fair. Microsoft buying the games that you downloaded straight up and paying the current price,but i really doubt it would be sustainable ).
I think the games generaly wont go into subscription only simply beacuse of how much time they take. You speak as if 180$ is a good deal but a lot of pepole do not play enough to justify spending 180$ on gamepass ( of course if you play online on consoles the equation works a little diffrent beacuse of their shitty practice of paid online but thats another matter ). Its not music that is consumed repetivly in massive amounts or to a lesser extent tv and film industry. Games take an awful lot of time amd many of the best ones are free to play already( Path of Exile )
I always wondered if thats really true for smaller musicians . I mean you get bigger share of subscription money without label and you should come out on top over cd eventualy if pepole are listening to your music. The only diffrence being that you get your money over time instead of an imidieate boost. I get this feeling its just the case of more music being made than ever before.
Also how does revenue sharing works in case of games. In case of music its pretty easy but in case of games i am not sure how that works.
I mean dark brotherhood is literaly the only thing i even remember from skyrim and not even beacuse of the questline but beacuse of the ability to kill the kidnaper and raid the brotherhood( and the music. The music in skyrim was amazing or at the very least very iconic ). Never finished Skyrim myself beacuse i just got bored at some point. In essence times have changed and they cant really make the same game over and over again. They need to innovate in a more meanigfull way. And that seems to be the main point of criticism. i myself havent played nor do i intend to since at least until i get an xbox or better pc. And probably even then i wouldnt play it . I prefer more story heavy rpgs like dragon age or witcher.
Yeach 32gb on switch was a joke. And they really didint need to add that much storage to make purchase of sd card unnessesary. I have 128gb sd card on my switch and thats more than enough space for switch games( kinda helps that switch is my Indie machine and they dont exatcly weight a ton, so i would still recomend 256 at least for normal use)
Thats technicaly correct for me .I often play eu4 while i watch eu4 and spice it up with a bit of music in the background. Alghtough i do only watch gameplays of games im really into ( eu4 ,against the storm ) but generaly not skilled ( or patient )enough to do whatewer crazy shit the streamer is doing, rarely gameplays of games where plot is important in any way and when id do usualy its speedruns.