Could just as well have gone the other way though. Sassy CM telling some loud, annoying, entitled brat to git gud or cry more? Instant cool-dev meme. But if a lot of people feel similarly you get outrage and controversy. Just depends on the local culture on that particular day in that particular place.
It’s cool to be rude as long as you also feel that it’s warranted. It’s cool to offend people you don’t like or deride ideas you think are stupid. Everyone isMost people are always just one wrong audience away from being a horrible person.
Of course CM or PR staff have different expectations, but I can understand why they might make a gamble sometimes trying to be cool and causual.
I didn’t know about this game. I love pirate stuff. The boats and aesthetics of that era, the natural environments of the Caribbean, the relevant sociopolitical developments at the time, and of course the stories and mythologies… but Skull and Bones fails to interest me even the slightest bit.
It appears to be an arcade game where you just press keys to move your ship around, shoot at things until their health bar depletes, and go around playing minigames to collect loot/resources. I don’t know anything about the story content but I’m willing to bet there’s at best some passably written character arc but nothing resembling a deep commentary on the relevant issues of that time (nor our time).
I’m almost laughably far from being a representative of the average gamer but the number of 'A’s assigned to titles (so far) hasn’t been indicative of quality as I perceive it. Budget and effort is mostly orthogonal to the artistic and creative value of a work.
That seems like it should work in theory, but having used Perplexity for a while now, it doesn’t quite solve the problem.
The biggest fundamental problem is that it doesn’t understand in any meaningful capacity what it is saying. It can try to restate something it sourced from a real website, but because it doesn’t understand the content it doesn’t always preserve the essence of what the source said. It will also frequently repeat or contradict itself in as little as two paragraphs based on two sources without acknowledging it, which further confirms the severe lack of understanding. No amount of grounding can overcome this.
Then there is the problem of how LLMs don’t understand negation. You can’t reliably reason with it using negated statements. You also can’t ask it to tell you about things that do not have a particular property. It can’t filter based on statements like “the first game in the series, not the sequel”, or “Game, not Game II: Sequel” (however you put it, you will often get results pertaining to the sequel snucked in).
Complaining about technology eliminating the need for certain labour is glancing over some much deeper issues that result in displaced workers suffering all of the consequences.