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Cake day: Jun 15, 2023

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Worth noting that this game was written as part of a game jam and was already amazing even just a few days into development. https://itch.io/jam/gdl---metal-monstrosity-jam/rate/140169


Requisite downvote, but also mention that the devs of Tin Can are about to start alpha testing of their multiplayer sequel named Space Chaos.


It’s a Block Pushing Game is a sokobanlike from the creator of Baba Is You. It’s relatively short but has multiple novel mechanics. I enjoyed it enough to create a curses client for it.

PS: If you like Baba Is You, Hempuli publishes multiple new games per month, mostly clever sokoban-likes, at https://hempuli.itch.io/


humble games is a game publisher, only connected to humble bundle through corporate ownership. most games in humble bundles aren’t published by humble games, and most games published by humble games don’t end up in humble bundles


a lot of the invisible language used through game design from that era, I do not understand. There are many things that the game didn’t explain, and I assume they were just understood by players

A lot of the UI/UX and game mechanics from HOMM3 were taken from Sid Meier’s games, like Colonization and Civilization. When you say you didn’t understand stuff in HOMM3, I want to ask if you’ve played CIV6 or CIV5 or other modern games in that same genre? If not, you’re going to be confused by them regardless of whether you’re starting with CIV1 or HOMM3 or CIV6.


It looks like it would be really good for computer vision trying to play the game via AI


you’re mad that someone dared stand up to Gaben and his monopoly

And you can tell that by how much they complain(ed) about Itch, GoG, Desura, and other competitors, right?


Anyone have tips for getting through the checkout process on Firefox? There are a bunch of CORS violations that I don’t want to simply disable CORS to bypass.


Sadly the checkout dialog has CORS violations that they probably don’t care to fix.

Cross-Origin Request Blocked: The Same Origin Policy disallows reading the remote resource at ‘https://payment-website-pci.ol.epicgames.com/purchase/xsrf?purchaseToken=XXX&flow=PURCHASE’. (Reason: Credential is not supported if the CORS header ‘Access-Control-Allow-Origin’ is ‘*’).

Cross-Origin Request Blocked: The Same Origin Policy disallows reading the remote resource at ‘https://talon-service-prod.ecosec.on.epicgames.com/v1/init’. (Reason: Credential is not supported if the CORS header ‘Access-Control-Allow-Origin’ is ‘*’).

Cross-Origin Request Blocked: The Same Origin Policy disallows reading the remote resource at ‘https://bam.nr-data.net/1/93a8bd5691?a=27815142&v=1.249.0&to=MlxXbUBZWkJUAkVQCgsWcktTUVhCdg5asdfKVVlcQBdEUEwMVFcRSklUQF9dWkU%3D&rst=1610&ck=0&s=67133c36f4b2d060&ref=https://store.epicgames.com/purchase&ap=271&be=712&fe=717&dc=347&fsh=0&perf=%7B%22timing%22:%7B%22of%22:1703387184928,%22n%22:0,%22f%22:712,%22dn%22:712,%22dne%22:712,%22c%22:712,%22s%22:712,%22ce%22:712,%22rq%22:712,%22rp%22:712,%22rpe%22:712,%22xx%22:1056,%22ds%22:1057,%22de%22:1059,%22dc%22:1428,%22l%22:1428,%22le%22:1429%7D,%22navigation%22:%7B%7D%7D&fcp=963’. (Reason: Credential is not supported if the CORS header ‘Access-Control-Allow-Origin’ is ‘*’).


And then products without that label would gain at least a little a bit of market share. Most people still buy inefficient fridges because they are shinier, but at least a few read those yellow labels mandated by law and choose the more efficient ones.


My proposal is for a mandated label on software and hardware to indicate that it will stop working when some online service goes offline.


But there’s nothing stopping you from actually reading boss patterns and dodging them.

Is there enough information to do this on the first time through, if you have enough skill? Or is it necessary to try and fail multiple times to see and learn each pattern?


Games where there’s no way to tell how to beat a level without encountering each of the surprise traps and then trying again are not “difficult”. They are an entirely different category much closer to “tedious”.


Almost all mobile-only games from mobile-only game developers and advertised in mobile-only environments are trash. Look for mobile games related to other gaming environments or advertising channels. Android games through Humble Bundle are great (although they don’t do mobile-only bundles any more?). Android ports of PC or Switch games tend to be pretty good. Open source Android games run the gamut of quality, but the ways they are bad are the same ways open source PC games are bad, not the very different set of ways that mobile games are bad (microtransactions, ads, etc).



Using a “laundry basket with a search robot” IS inherently a worse way to store data than a “file system with hierarchy”.

Nested folders are reliable and predictable.

Tagging is also a good option.

Relying on search that is likely to fail in predictable ways is an awful way to do anything serious. And therein lies the problem… These people have mostly never done serious work with a computer before, that other people rely on. As soon as someone else stands to lose money or fail a class because you can’t find a file, the distinction will come into sharp focus.


https://www.pcgamer.com/students-dont-know-what-files-and-folders-are-professors-say/

Students don’t know what files and folders are, professors say A whole generation has grown up with powerful search functions, and don’t think about computers the same way.

Apparently this has become a widespread problem in colleges starting in the last decade.



Yeah, the title of that comic is “Cutting Edge” and is where I got the name for my idea.


A wine bug deprived me of GladOS’ voice when I played through Portal, so I didn’t get the cake lines until much later, from pop culture.


I tried a couple of times to make https://www.reddit.com/r/cuttingedgegaming/ happen, but never reached many people. This community seems to mostly folks playing 1-2 year old games, I wonder if there are more of us who are playing older (but not "retro") games, particularly PC games?
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