
Canadian, sysadmin, trans rights are human rights, puncha-the-nazis, cats are pretty great, GNU Terry Pratchett.


Going into it cold without knowing the tropes of the genre and the visual design language would be a massive disadvantage. Gamers in the 80s would have a set of expectations and strategies that we wouldn’t lean on today. Giving someone from 1985 Factorio might lead to some similar confusion until they got the hang of it.
Similar to giving an English reader some Chaucer.
It can work out financially - I don’t know how they do it specifically, but suppose they put all the lifetime subs into one investment pool and used the interest on that to fund operations.
$300 can generate $20 per year for them. So I benefit by only having to pay once, and they benefit by getting a chunk up front instead of having it drip out over time.
Up front cash can also mean the ability to invest in larger things. They can put it into infra budget instead of ops budget.
That’s fair, I pictured it as more a home system.
That said though:
The Epic games launcher is total trash on Linux. I know we’re a small chunk of the market, but Valve has bought a lot of loyalty from me for their work there.
Valve has pretty much singlehandedly prevented Microsoft from using their monopoly to take over gaming. Effectively they’re a monopoly themselves, but it’s better than the alternative. If Valve is dependent on Windows, Microsoft has some major points of leverage. Their support of Linux is good for everyone, not just us. In an alternate universe, Valve is dead and Microsoft is skimming off 30% of every game sold by now.
True, maybe a bad example. Although there are a few conventionts it might not bother to explain, like WASD for directional input, or scroll wheels, or whatever.