Yeah I get that. But sometimes in the chase for wringing more money out of customers, companies hire a bunch of people in anticipation for the moves they’re making. Then they have to fall back on their decisions and laborers pay in the end like you mentioned.
All I’m saying is better that then them trying to shoehorn in more changes that’ll piss off the game dev community even more and result in even bigger layoffs.
IMO, I hope engines like Godot which I really enjoy eat up some of Unity’s market share. I know this isn’t a popular opinion. Just my observation from working with various companies of different sizes.
Not trying to defend in the least bit Unity after their runtime fee debacle, but maybe this is a good first step towards realizing how they can provide their products without screwing over their customers.
I get layoffs suck, but sometimes, companies get a bit bloated out of eagerness to provide a bunch of services and products and need to tone it down a bit.
That’s a good point. Fan hosted wikis have the same issue unless they’re maintained and funded by users. Big wiki companies are becoming scummy.
I get not every game is on steam, and not everyone games on PC, but maybe Steam could implement something like this as I don’t think they’re going anywhere anytime soon.
Or maybe we need to bring back good ol printed game guides.
I get that wikis cost a little time and money to host and run them, but the studios/devs should offer up a wiki on release that could be moderated by a combo of employees and/or volunteers. They’re losing the opportunity to drive community engagement and keep it all close by letting these big wiki sites it up all the competition.
😏