Overall it greatly expands the number of players though, even for niche games.
Like I found out about Shadow Empire after playing Stellaris a lot and then finding Dominions 6 as another 4X game, and eventually Shadow Empire.
Shadow Empire (and Dominions for that matter) have a much smaller budget than Stellaris, but they are excellent games that I only found out about after enjoying the genre.
I understand their point - the bar has been raised a lot for indies over the year - localisation, controller support, ultrawide support, scalable UI and text, colorblind support, modding, multiplayer, etc. are all much more “required” nowadays, but that’s just the way things go - there was a time when even save-games weren’t necessary.
But saying it’ll harm the indie CRPGs is bizarre. This will greatly increase the audience for CRPGs as far more people try it out, and then want to try other titles when they finish it. I’d expect Solasta, Pathfinder, Pillars Of Eternity to all benefit in a few months (the only down-side being that none of these have multiplayer).
But I wish more companies would release their tooling as Open Source like id Software used to. It’d help to alleviate this a bit, even just auxiliary stuff for popular engines.
What I love is that it really focuses on gameplay and player choice and options.
It’s so fun to risk different rolls, etc. and different ways of doing things.
I just wish it had a day-night schedule, NPC schedules and a living world like Ultima VII / Oblivion, but it’s hard to balance with the hand-crafted quests.
It’s already happened with games like Redfall - just pump out any crap to keep up the “content” numbers.
And then raise prices once you’ve got a large market.
In the end it’ll be like Netflix - mass-produced, low-quality games for a steep subscription - more aimed at sitting your children down to keep them quiet, than a high quality experience for gamers.
I haven’t played the Early Access yet as I don’t want to spoil it (but will set it up to test performance this weekend).
But D:OS2 was great on console - even split-screen! - just the inventory management is a little bit more of a hassle with a controller.
But note BG3 is delayed on Xbox due to Microsoft insisting on it shipping exactly the same for the Series S too, which struggles with the split-screen apparently.
Bought it last night on Steam to get the Digital Deluxe Edition bundled in the Early Access price.
It looks incredible.
My only concerns are moving the ability score points from races into just class choices might mean humans are left underpowered? I haven’t seen how the new D&D5e handles this though.
Also how alignment is handled, because the original Baldur’s Gate was awful for playing an Evil party. And that also meant a Paladin never faced any real hard decisions or trade-offs to keep their vows, etc.
I’ve had mine since launch, I’ve used it less this year since my company cut all travel, but I’d definitely recommend it.
Mainly I use it as a home console, since I don’t have another console and it’s great having all the Steam library right there. I set up Heroic Games Launcher and play Rocket League quite often.
I’d thought of getting an Xbox before as it’s also okay with Game Pass for just playing something on the TV to relax. But it seems that’s really going to end up like Netflix with the decreasing quality and increasing price, and paying 500+ EUR to be locked into that doesn’t seem great.
Then what really sealed the deal was when I visited my brother and we couldn’t watch the World Cup on the Xbox. Like you have some of the best hardware in the world, and can’t stream video because they lock it down so much. Whereas the Steam Deck is so versatile.
Ultima VII - with the FOSS Exult engine, it’s old but has AI schedules, and stuff that really reminded me of TES.
Baldur’s Gate 1 - it’s quite old and much more linear in many ways than TES, but the semi-open world was still great. The Pathfinder games are also quite similar for a modern alternative. Avernum is also a little bit similar for the open world aspect.
Thief 1 + 2 - first-person stealth games, this directly influenced Oblivion. The Dark Mod also has some good newer maps.
Deus Ex (especially the original 2) - first person immersive sims.
Kingdom Come Deliverance - the closest to TES overall.
Daggerfall (Daggerfall Unity), Morrowind (OpenMW), Oblivion - if you haven’t played them already.
Arx Fatalis (Arx Libertatis) and Ultima Underworld - share some aspects with TES although are much more dungeon crawlers.
The Legend Of Zelda: Tears of the Kingdom - quite different but the large open world and focus on exploration is amazing.
The UK still has a version of this where it is illegal to withhold passwords or encryption keys from the police - https://www.saunders.co.uk/news/prosecuted-for-your-password/
I’d add the Zelda games too, especially TOTK. They’re not quite as immersive but TOTK has a great focus on fun and creativity, although the balancing drops off badly in the mid-late game as the late-game armour upgrades are really OP.
Then there’s System Shock, Prey, Bioshock, etc. even Alien: Isolation to some extent, but I don’t like those games that never give you time to rest and do some non-combat stuff.
Personally I’d love to see more of a living world like Ultima VII, Oblivion and Dwarf Fortress Adventurer mode.