Capcom has released an update for Monster Hunter: Wilds which has fixed a shader compilation problem on PC, causing high CPU loads and performance issues.
@[email protected]
link
fedilink
English
173d

The performance itself has not changed really. The article is a bit misleading.

They did fix the shader compilation issues, which would caused by the previous update. Overall performance is basically the same.

@[email protected]
link
fedilink
English
53d

I’ve read that there’s another fix that adjusted the displayed vram usage to accurately show your actual usage: previously it was showing too low. Might need to go and readjust settings if you’re now reading too high.

Create a post

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc…
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc…)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

  • 1 user online
  • 123 users / day
  • 370 users / week
  • 715 users / month
  • 3.12K users / 6 months
  • 1 subscriber
  • 13.5K Posts
  • 97.5K Comments
  • Modlog