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Joined 1Y ago
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Cake day: Nov 23, 2023

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Been enjoying the game a lot! Technical problems and multiplayer UI mess aside the game is mostly improvements or sidegrades to me.

Weapons like SnS and Greatsword feel very fluid and varied with their attacks, while some (Swaxe/CB) feel spammier than ever. You win some, lose some.

The new environments are a huge improvement on a technical level. Rocky areas look cool and the forests are beatiful. While I’m not a huge fan of the seikrets (mounts) it is clear that the environments couldn’t have been designed like this without them.

Story was a bit too handholdy and a railed experience in low rank, but high ranks pacing was better. If the low rank story was a bit slower it would have been better imo.

Separating attack skills out from armour was a blunder. While it allows more lenience with weapon switching, it leaves armour sets very boring in their skills.


Played a bit before going to sleep. Wonderful rythm game so far; a bit different from others so it has some novelty. It has fun mix of following the beat/rythm, while reacting to the enemies’ mechanics.

Wish that there was a difficulty between hard and impossible.


As an avid PoE1 player who has 8h (act3) so far in the second game: gameplay feels more skill based (enemy/boss attack patterns, synergistic skills, more active defences/survivability) while in original you can faceroll most of the acts and endgame with enough knowledge (vendor recipes, “face tankable” content, automateable defences/damage, simple investable survivability). This might be why people are comparing it to soulslike.

Also the pacing is a lot slower which might add to the feeling of og Diablo/Diablo 2. Of course the progression will be faster after meta is found, but people still theorize that getting to endgame takes more time in PoE2.


Article and Riot’s official documents refer to penalising toxic (flaming teammates/other people) behaviour during content creation with Riot’ IPs. A negative review isn’t toxic inherently


Not a full recommendation, but Pronty was a nice small metroidvania. It was a nice inbetween game while waiting for larger games to play.

  • You control your character and your weapon independently
  • There is very little platforming as you can swim into any direction
  • Enemy designs and environments were interesting in the earlier half. Environments were a bit uninspiring later on
  • Took me around 8h to fully clear (excluding highest difficulty mode)

Seems like they have refined a lot of mechanics originating from World. Hopefully slinger won’t have the same softening mechanic as in Iceborn. Switching to secondary weapon might be awkward with armor sets usually specialising.

They have also uploaded two more info videos; one on focus mode and one on Greatsword. Guessing that more weapon showcases are coming up this week/month. Greatsword additions look dope. I’m eagerly waiting for my mains Hunting Horn and Gunlance to show up.


2025 seems to be what they are sticking with. One of the consolde devs slipped up and talked about november for closed? beta


I can recommend Magic Survival. Came out before Vampire Survivors, but has been worked on slower. Runs usually last from 16?min (normal) to 30min (endless). Game autosaves occasionally during runs so you can continue later on. English translation varies in quality, but everything can be understood imo.

Has revive with an ad once per run and another ad sometimes when ending a run. Leveling classes is slow, but can be sped up by spending real money. Personally I’m fine with the slow progression, but others may not like it.