Well, we finally made it! I’ve genuinely been looking forward to Monster Hunter Wilds, and now I’ve finally started playing it. Wanted to share my first impressions. Maybe some of you are playing too (or planning to)? Let’s discuss!

The design really impressed me! The world is wild — in a good way. The landscapes are stunning: from deserts and jungles to volcanoes. The atmosphere pulls you in right away. The weather effects are incredibly well done — storms or sand veils can kick in during a hunt, adding a ton of immersion.

Combat feels even deeper and more refined. There are new mechanics, like a wound system that affects monster behavior — a very cool addition.

But yeah, there are some downsides. Performance… oof. Even with solid PC specs, I’ve experienced stuttering, FPS drops, and occasional crashes. From what I’ve seen on the forums, I’m definitely not alone. Some mechanics also seem a bit simplified — World veterans might feel a bit let down.

Reddit is buzzing: some are slamming the bugs, others are loving the lore and gameplay. Fingers crossed Capcom rolls out some patches soon.

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Been enjoying the game a lot! Technical problems and multiplayer UI mess aside the game is mostly improvements or sidegrades to me.

Weapons like SnS and Greatsword feel very fluid and varied with their attacks, while some (Swaxe/CB) feel spammier than ever. You win some, lose some.

The new environments are a huge improvement on a technical level. Rocky areas look cool and the forests are beatiful. While I’m not a huge fan of the seikrets (mounts) it is clear that the environments couldn’t have been designed like this without them.

Story was a bit too handholdy and a railed experience in low rank, but high ranks pacing was better. If the low rank story was a bit slower it would have been better imo.

Separating attack skills out from armour was a blunder. While it allows more lenience with weapon switching, it leaves armour sets very boring in their skills.

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