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Joined 2Y ago
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Cake day: Jun 13, 2023

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He has done some other good videos but yeah this is a pretty shit take that amounts to “stop having fun”.


All the analogue systems have official unofficial jailbreaks. I’ve never used cartridges on any of them.



I’m into it so far but the traversal stuttering on PC is really hampering my enjoyment of the game.

Wondering if I should have picked up the PS5 version instead.



Sure, you could probably write an awesome new AI for black and white but you could also write an awesome 3d renderer for the original Mario World.

My point was that the AI is really core to the game, and I am not sure how they would replicate it in an accurate manner. If you wrote a new AI it would be a different game.


I wonder how they will translate over the AI from the original. That was a huge part of that game, so much so that I would say Black and White with a different AI isn’t the same game.



Good quote. Here is more of it for context:

Fable was profitable - “highly profitable”, Lionhead’s Simon Carter told Eurogamer - but in a now too-familiar story, it and its genre was seen by Microsoft as just not profitable enough. “That category is not the biggest category on the planet,” said Robbie Bach, who was the President of Entertainment & Devices Division at Microsoft before Don Mattrick assumed the role. “It’s not soccer. It’s not American Football. It’s not a first-person shooter sized category. So at a commercial level, I would say it was successful, but not wildly so.”

Wildly successful was what Microsoft was after. A pitch for Fable 4 was rejected. “It was like, you’ve reached your cap of players for RPG on Xbox and you need to find a way to double that, and you’re not going to do it with RPG,” Fable’s art director John McCormack told Eurogamer at the time. “I thought, yes we can. I said, look, just give us four years, proper finance, give us the chance Mass Effect has, Skyrim has, the games at the time. They’re getting four years and a lot of budget. Give us that, and we’ll give you something that’ll get you your players. Nah, you’ve had three shots and you’ve only tripled the money. It’s not good enough. Fuck off. That’s what I was annoyed about.” (Worth noting: Skyrim went on to sell 63m copies, as of June 2023, The Witcher 3 over 50m.)


It’s cool people are doing this - but it feels weird that they want to get X number of levels done and polish the assets to a level before releasing anything playable.

Seems like they should be releasing a few levels to folks with a few characters, get feedback and iterate from there.


I get your point but I think you are off base with this one. The lead designer of this game, and the reason it’s getting a press cycle in the first place, is most famous for Bioshock. The comparison to Bioshock is absolutely called for in this case.

If you aren’t familiar with it, then fair enough but it’s more then a game design point of reference, this looks like a spiritual continuation of that series.


I haven’t played a lot of Divinity but I will say the DnD character creator is much more interesting to me then the skill system in Divinity. I don’t know if Divinity’s skill systems gets better as it goes, but BG3 starts out with a lot of really interesting classes and choices.


Typo in the last message, I didn’t pull the trigger.


Yeah mine too, glad I didn’t pull the trigger during the Steam sale


New Humble Bundle supporting child’s play and the Trevor project
fedilink


I have some bad news for you about the sales of Midnight Suns….


How will they survive such a thorough slamming?

I can’t wait until we are on the other side of the slammed. I am sure it will be replaced by an equally annoying word choice.


Another interesting fact concerning the ps1 chip, Sony used it as an Io controller so backwards compatibility was essentially built in to the design of the ps2

PlayStation 2 software is distributed on CD-ROM and DVD-ROM. In addition, the console can play audio CDs and DVD movies, and is backwards compatible with original PlayStation games. This is accomplished through the inclusion of the original PlayStation’s CPU which also serves as the PS2’s I/O processor, clocked at 36.864 MHz in PS2 mode.

From Wikipedia



Any thoughts on the PC version vs the console versions?



If it’s so trivial to do why doesn’t everyone do it on their own?

If it’s any easy mod to replicate it seems like it won’t have much self life as a paid mod.


Isn’t frame generation dependent on upscaling?

Maybe I misunderstood them but the Digital Foundry guys were just making this point in regards to FSR 3, which is also a frame generation technology. They were saying that you also need to implement FSR 2, as the upscale techniques were used to drive the frame generation. Might not be the same for the Nvidia side of things.


Immersive Sim, which is distinct but often kind of vague in its definition, see https://en.wikipedia.org/wiki/Immersive_sim.

The first game is considered one.


They don’t have a history of developing system heavy games / immersive sims.

They seem to specialize in very linear narrative experience that are extremely light on gameplay systems. Walking sims is what people like to describe them as.



This is such a useless article, no details at all with what they are selling in the shop, no analysis on its effect on the game, just a quote from the developer.