• 6 Posts
  • 12 Comments
Joined 2Y ago
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Cake day: Jun 12, 2023

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It’s already dead, please leave the corpse alone.

It is kinda sad given the legacy of the show, it almost made it to 30 and was the place of so many big industry moments (good and bad). Things have become more spread out now across GamesCom, PAXs, TGS, GDC, Develop and the many I’m forgetting.

I can get the argument that we really don’t need much of an in-person event given that stuff can be streamed instantly around the world now, we don’t need to rely on people setting up cameras in front of TVs to show off noisy gameplay footage, but the fact that so many others shows still exist proves that there is a want for in-person events.

E3’s death kinda came about because it got chipped away from all sides. There were better places for industry deal making to be done (GDC), Big publishers peeled off to do their own thing, and the expensive mark up that hit the other companies no longer appealed as they could get what they needed from PAX and GamesCom.


Siliconera: Armored Core VI may be the best game FromSoftware has made to date

That statement carries a megaton of weapon-grade weight upon it.


Aaah, so it’s a homage to Cronenberg’s 1975 movie Shivers

Hobbes had developed a parasite that was “a combination of aphrodisiac and venereal disease that will, hopefully, turn the world into one beautiful mindless orgy.”


How kind of it to think about your privacy. Such a nice google. /s


Anyone comment on the general writing style? I didn’t gel with the Divinity games. Loved the gameplay systems but found that the tone of the writing stopped me from getting sucked into the world unlike the original BG games.


No idea what happened to his NFT grift that banked him over $40M. But on to the next one I guess.
fedilink

I'd recommend watching the video so you can get Tim's own take on this, emotions and all. https://youtu.be/YMY5LUNdS-8
fedilink

Quite a lot I’d say. I often find that though I enjoy a game, it outstays its welcome and loses steam towards the end so I stop playing. I’d rather walk away still enjoying a game than end up pushing through to finish and ruin the fun.


Quake 1 - though not quite at launch, it was the game that pushed me to get a Voodoo 1 card. Half-Life 2 - due to the delay I ended upgrading my video card twice, ending on an ATI Radeon 9800


They’ve had a rough run over the years with their previous majority holder running into financial issues and them getting sold to Nacon (Bigben Interactive) in 2022. I’m guessing there was a push internally to go big, and Gollum was the efforts of that. Also Nacon don’t have a stellar record for doing well by developers, see: Frogwares and the Sherlock Holmes debacle.


That’s a shame. They’ve been around for a good while now and produced a good run of point and click style adventure games. They took the wrong path with Gollum though.


Another story of investing and growing too much during the covid boom, but also coming to face the harsh reality of how bloated the mobile space is.
fedilink


cross-posted from: https://lemmy.world/post/163446 > They were asking for this. I can't only presume the pitch for this game was "Bloodborne 2 without the IP", and to be fair I can see why it landed. Fromsoft left a hole and they're looking to fill it.
fedilink

They were asking for this. I can't only presume the pitch for this game was "Bloodborne 2 without the IP", and to be fair I can see why it landed. Fromsoft left a hole and they're looking to fill it.
fedilink

Something I often find with mech (“It’s mech-aaah”) games is the scale of them. They often feel human or tiny. I think this is down to how nimble they can move. They feel much lighter than you’d expect for a 100+ ton metal machine. There’s the obvious of pulling the camera in closer to give them more presence on screen, but I don’t think that’s the necessary solution.