• 2 Posts
  • 50 Comments
Joined 2Y ago
cake
Cake day: Jun 18, 2023

help-circle
rss

There was some speculations that the next game is gonna let the player create their own character. So, having Ciri as the main character is a surprise for some.



With the amount of marketing it received, I think people would still stick to Valorent or Overwatch 2. I only see videos and posts about Concord being a flop, than promoting it.



It’s the only game from FromSoft that I’ve ever beaten. I find QoL much more bearable compared to DS1. Parrying allowed me to stand toe-to-toe against bosses also. No more rolling around.


I’m thinking about either Like a Dragon: Infinite Wealth or Warhammer40k: Rogue Trader.

However, I wouldn’t be playing them anytime soon with my backlog. So, I’m likely to just sit this sale out.


Was it Remake for DS or was it just a remaster?

To me, remasters are like StarCraft remastered that gameplay stays the same, but the graphics got upgraded.

Remakes are like FF7, Dead Space or System Shock that is made from scratch.



Warning. The game only has like 2 bosses. It uses rooms that keep spawning mobs as replacements for normal bosses.


Since I don’t see anyone mentions it.

Tunic. The shortcuts are so cleverly hidden that allows you to easily break the sequence in your next playthrough. The manual translation felt just like back when I tried to understand japanese game manuals that come with game boy cartridges.

Chain of Echoes. A one man RPG game with a unique combat system that has great quality of life.


Pokemon Renegade Platinum. I found the base game was a bit too easy. The ROM hack made it so challenging. Couldn’t imagine me playing nuzelocke though.


The first one also meh at releast until several patches later. The second one is on the easier side as the penitent one is now more agile.


Sekiro. It ruined other souls like for me. Even DS. Combat felt like dancing, QoL are very good, even better than Lies of P that people kept praising about QoL.


Each game in the series is already way too long. I could only play each entry once a year to prevent burning out.


But they don’t have to compile shaders every time the game is launched. Only when I install a new content or the first time I install the game.


I don’t remember grading in the original MoH. Guess I was too young to care about that. Finishing games is already too hard for me back in the day.


Tenchu, the game that I wished for the checkpoints system the most since PS1. Sneak your way to the boss and get killed? Well, let’s replay the whole mission.


After a long while, I felt more adjusted to their delayed attack and parry windows. However, I stopped playing for a week and now, I feel like I have to readjust the timing again lol.


But in Hitman, it gave the agent do many tools to take the target out. I could’ve spent an entire day setting up traps and still score SA rank. It felt more relaxed that way.


Yes, and I have no problem with it at all. I guess, because instead of presenting grades in ABC, it uses ranking that’s less judgemental instead, which is also different based on play style also.

Games that I keep retrying to achieve a better grade or even add an extra challenge myself are Splinter Cells and Metal gear solid.


Guess you didn’t reach the second paragraph.


Yeah, I don’t have this kind of issue with Hitman’s grading at all. Guess, each grade (Progressional, Silent Assassin) isn’t judgmental.


I’m glad you have fun. If I were younger, I may still enjoy this. Now, I don’t even care about achievements. It’s funny that the latest game that I have the problem with is Hi-Fi Rush.

I love characters and would like to continue with the story, but thinking of grading pushed me off, while grading in Hitman doesn’t push me off somehow.

I guess it’s because I’m bad with tempo and feel that I keep getting B or lower.

So glad that Sekiro doesn’t have a grading.


how do you have fun even a game have a grading system?
Whenever a fast paced action game like Devil May Cry, Prodeus, HiFi Rush or Doom have a grading system then I would feel like not continuing them as if some one is judging my performance, instead of a bar to get better. It's weird that this feeling never happens in a game like Hitman or Overcooked. I view them as challenges, but not grading like in DMC.
fedilink

I’m still playing Lies of P. 26 hours into the first playthrough Not sure if I will finish it though. I felt more frustrated towards LoP than when I played FromSoft’s games.

I hate that it uses multi-phase bosses so much, yet these phases tend to have nothing related to the earlier phase.


I’m playing Lies of P. It’s a good soul like game, but felt like the dev took some wrong lessons from FS.

I’m really frustrated that the distance that I have to travel to retry each boss is so far. It’s like playing DS1 with some flaws that FS grew out of.


Second this. They have so many activities, but kinda repetitive if play each entry back to back. With a somewhat Grundy nature, it burnt out fast, if not rush.


Then you can assert dominance by saying, I beat it pre nerf lol.

I wished they do away with those boss rum back, though.

Sekiro is way more generous with the Buddha’s statues that I could retry a boss easily.


Yeah, look at how almost every game in the Yakuza become permanent residents on Game pass. One of the next game will even be on GP on day 1. They must be in a very good relationship


Especially in Asia, which is a shame. My country doesn’t has a game pass and no official store. At least now we have a GP on PC, but not on the console yet


I just finished the 2nd boss. This game feel funny to me. I played Soul Like with parrying consecutively (Sekiro , Wo Long, Jedi Survivor), so my instinct is to parry, but not seeing stagger bar and hearing people calling it Blood Bourne cause me to try to dodge primarily instead. Hey, it got me this far.

I will try playing it with parrying and see if it make my life easier. Those damn charging enemy with their multi hit drill require parrying on every tick. I’m not gonna Daigo that shit lol.

I think this game need Hanbei to teach the player basic. Those punching bags are so useless.


So, this game expected you to parry instead of dodging?

I’ve been playing it wrong lol. I see people keep calling it BB and I tried dodging primarily and it’s so clunky.

Sekiro is my favorite Fromsoft.

The reward for parrying isn’t as satisfied as Sekiro, though. The damn staggering window is so short.


Sekiro killed DS for me. Parrying and being able to stand against bosses toes to toes instead of having to roll around did it for me. I could hardly go back to DS.


Into The Breaxh, Sekiro, Psychonaut 1&2.

They are so satisfying and not too long. Factorio is a bit too demanding.



Thank you for clarification. I thought that they can work together.


What a sad news. I’m glad that they did it with a choice rather than being forced by a bankruptcy.


How about whatever PS5 remote play on your phone?

remote play on a phone while using a gamepad is a viable option if you don’t want to buy it on Switch.


But you could still use your phone to remote play to your PC or XBox isn’t it?

You could even add a non Steam game to make it usable with Steam Link.


You get to fly your ship, you can engage in a space combat even.


Seems more polished than other games. Winner what kind of fantastic mods are going to be made for it.


Imo, Compared with Storm Gate, ZeroSpace look more geared towards SC2 fans compared to SG that is more WC3 with trees that serve as removable obstacles.
fedilink