Typing this in-between matches and after playing for the last 4 hours: It sucks, but I’m still here 😂
Honestly though: If you don’t take super serious, it’s fun to play. Every now and then I’ll buy the battle pass because there’s some character skins I want and when I can get a group of friends to play, we always have a blast together.
People who lose their minds over a Moira who “does too much DPS” or send “tank diff” into the game chat make it annoying to play, and it can get frustrating if you’re a streaming who is trying to rank or something, but just jumping on to have some fun playing in the different roles and getting good at different characters’ kits makes the game remain fun.
Yeah, ain’t no monetizing scheme is gonna save this one.
This is the key marketing fail. They released an OW clone, and then failed to highlight the differences. I might have thrown $40 at it, if I’d known that there wasn’t going to be a battlepass or something equally asinine to come with that price tag.
I played through their free weekend beta some time in July and didn’t hate it, but it was clunky and the designs were uglier than OW. That said, I had expected them to clean it up before release; anything except let it stand with its overarching veneer of greyige+olive green over every character.
I think they just released it to say it was released and be able to do the write-offs. Otherwise, any game that had been in development this long would have seen a huge marketing campaign that highlighted why players should abandon OW, et al for Concord instead.
Mass Effect 1 at #49?? List is utter trash.
And, no, I do not believe that my creation of a “show” made from editing my full ME1 gameplay has biased me at all. 😤
Also, I think that this (and most Best X of All Time lists) would be better served by breaking things down to eras, rather than trying to rank “of All Time”.
The majority of the first 15 entries on this list are PC-only that require some difficulty to acquire let alone get playing well on modern machines. This isn’t a list where a younger gamer could just jump and start playing through the titles, from both the age of the graphics and the mechanics of the older titles to simply getting these games playing through something like Steam or GoG. Even playing Baldur’s Gate through its Xbox remaster has been hard for me because it just takes a completely different gaming strategy to play a game that old.
Breaking this list into like 90 to early 00s, mid-00s to mid-2010s, and mid-2010 to 2020+ would differentiate this list and introduce gamers to more relevant games.
I’ve finished 3 games I think across Civ 4-6. Two were military victories and then one I tried to get one of the social victories, but then kept losing so I just built up my military and took over the world again.
Several thousand hours later, I’m still waiting to finish another. It’ll happen soon; just one more turn…
Completely agree. I played the beta for about an hour and I liked it, though it is definitely lacking some polish right now.
A few more imaginative maps and ditching some of the more annoying character lines would go a long way to helping me fully “switch” from Overwatch. I also like that they put the lore right there for you, whereas OW makes you go hunt for it.
Despite it being the weakest of its generation
Ackshually…………
The PS2 was still being produced until PS4 was introduced, and its last game was released even after the production ended in 2013 (Nov 2013, but still…)
PS1 and PS2 were both masters of their generations. The OG Xbox was just really “Halo box” back then, and GameCube was awesome, but not as strong as PS2.
It’s completely asinine for a game to cost this much, especially since it is going to be chock full of equally asinine microtransactions and costly DLC.
The “patient games” methodology is the best way to approach all gaming these days because, odds are, the game won’t be worth the $20-30 later price point anyway.
“More recently, you have described our DMA compliance as ‘hot garbage,’ a ‘horror show,’ and a ‘devious new instance of Malicious Compliance.’ And you have complained about what you called ‘Junk Fees’ and ‘Apple taxes.”
I’m sorry, but this exchange is just plain hilarious to me. 🤣 It reads like a recording between a couple going through an acrimonious divorce.
End of an era. That said, while RB4 was one of the first Xbox One titles I ever bought, I don’t think I’ve picked up my guitar or mic in about 4 years, let alone bought any new music.
As long as the music just stays available, I’ll probably still jump in again some day, but kudos to them for putting out weekly music since the Rock Band 1 days in the 360 era.
Have you played Dragon Age: Origins? It’s an older title, but sounds like it has everything you want.
And, if your itch can be scratched with something other than dragons, I’d recommend Mass Effect. The very first game in the trilogy is very much an RPG while the second and third games are more story and character focused. Overall, it’s just a good gaming time.
I didn’t need to buy my PS5 either, but my PS4 was a much older device I’d bought cheap from a co-worker and I felt like it was getting slow.
The bonus of having both is that the PS4 is comparatively light and compact, so I can travel with it, and for the two PS5 exclusives I have, there is an option to remote play the PS5 on the PS4, so I’m generally happy with my purchase.
All that notwithstanding, I’ve got an Xbox One X and I’ve seen no real need to upgrade that to a Series X. There are no Xbox exclusives for the Series X/S that have been driving forces.
This generation honestly feels like it lacks direction. The consoles are more expensive and are huge devices, with controllers that now cost more than games. With the original scarcity of the newer consoles, nearly four years into this generation, new releases are still available for the older gen. I feel like we’re reaching a point where console evolution either needs to take an enormous leap, or we just stop seeing console generations altogether.
… it’s just so accessible when the gaming I want to do just isn’t feasible due to life and work.
And, there it is. Just about anyone can game these days due to the ubiquitousness of mobile devices. When you think about the time it takes to play a PC or Console or even handheld game, a phone can have you going in seconds versus getting to the console, console updates, game updates, get the headset, find charged controller, and get into a game. You have to be determined to play a Console/PC game, but a mobile is always right there.
“Everyone” has a phone and so the total number of people who will play a mobile game is extraordinarily increased as well as the number of people who will spend money on them.
I remember when I worked for a bank, a customer back in like 2008 was mad that the bank kept shutting off her card thinking that she had fraud. It was Facebook who had sent the suspected fraud to us. The woman was in her 50s and was spending so much money on FarmVille (yep, that ancient one) that Facebook thought it had to be either a banking error or fraud. Turns out, she just really wanted her farm to flourish and was spends thousands a day to do so.
That was back before smartphones took hold. The impressions of smartphones overall exceeds that of something like Facebook, and so I’m sure other games have found whales in unexpected places just like that one lady I spoke to all those years ago. (I do hope she found help for her problem before they shut off that FarmVille version…)
I don’t think Spyro will be quite as popular as Sonic or Mario considering the sheer number of his games that have sucked past the PS1-era, but a lot of millennials grew up with him, and he was so popular that the Spyro remake did very well.
The Spyro remake brought it to younger generations who can also grow up playing his games, and further cementing Spyro into overall nostalgia.
Given what was done with the IP for the Gollum game, I’ve got low hopes at this point, but I’d love to be pleasantly surprised once it launches.
The IP has changed hands, so it can have little that appears like what we got from the films, but it was a nice touch bringing John Rhys-Davies to do the narration for the opening.
The new PS5 has been reduced in volume by more than 30%, and weight by 18% and 24% compared to the previous models. There are four separate cover panels, with the top portion in a glossy look, while the bottom remains in matte.
Hm…I mean, I’m not sure I’d call it a “new look”, but I suppose there are some changes.
The game being available on both iOS and iPadOS should be a given. TVOS also feels like it should be a standard because of the way Apple’s ecosystem works. A MacOS addition is a nice change, but I’m still left wondering about the target audience for this.
If you’re a gamer, your “main” device isn’t usually within Apple’s ecosystem. Most of the Mac people I know who are gamers use consoles, so for them, it would make more sense to buy this for Xbox or PS5 and use either’s virtual play option to play on iPhone if desired. If you’re a PC gamer, the PC Xbox GamePass option is even better. Gaming on MacOS has always been something that you can do if you really want to make it work, but there have usually been better options available.
I’d like to see true mobile gaming take off, but until there is a sense of stability within the mobile space, I just can’t see it. Phones and tablets are different from consoles. I’m not going to carry around my old iPad 2 just to play my 32-bit mobile games, but I still have my original PS1, PS2, and Xbox 360 hooked up to TVs and can jump onto them anytime I’m home. I still play PC games I bought in 2002 on the PC I purchased in 2022. There’s usually some options available to make games designed for Windows XP run well on Windows 10 or 11.
With Apple in particular, there’s never going to be an option to jury-rig an iPhone to play mobile BioShock again, not without jailbreaking which sort of defeats the purpose of having an iPhone in the first place. That sort of thing is acceptable for maybe $10-15, but for the price of a full game, it feels like throwing a bundle of cash back and forth over an open fire and wondering when it will all get singed.
The mobile market has to make a different approach to “proper” gaming because the space itself is far different from console or PC gaming, and the first place to start is the price point.
😂 Yeah, no.
Here’s the thing: I’ve been an iPhone user since the 3GS (over 14 years) and I’m highly skeptical that this price will sell. KotOR retails at $10 on the App Store as does San Andreas, and both go on sale down to $5 and lower very often. I believe the whole bundle for Final Fantasy 1-6 is like $65 and then FF7 is $15 or $16. Who is the audience for a $60 iOS game??
I recall when BioShock was originally available on the App Store. For one, it cost like maybe $15 at the most, but then it got pulled from the store and then the App Store made the change to 64-bit apps, meaning that even if you’d bought BioShock previously, it would no longer run on newer devices.
Over this last decade, I’ve watched fun, old school games get released for iOS and then pulled and then re-released as crappier MTX versions, if they got re-released at all, countless times. How is RE4 going to be any different?
Not sure if it’s an Apple issue or a developer issue, but for a $60 price tag, there’s got to be at least some sort of guarantee that an iOS update or App Store change won’t render the game suddenly unplayable on my device. iPhone 15 might be ready for AAA games but the App Store and iOS in general are not.
Why? What’s wrong with it? What have I missed?