I often describe Elden Ring with the following sentence: “If you gave me this game with no title and told me it’s Dark Souls 4, I would have no reason to doubt you”.
It’s great for everyone that wanted more Dark Souls, and ER is arguably a good starting point for anyone that hasn’t played any of the Dark Souls, but it’s still Dark Souls. If someone had tried Dark Souls in the past and realized that they don’t like the game, I really wouldn’t expect Elden Ring changing that.
For me personally: Elden Ring is pretty much my favourite game of all time. I feel like it’s the “culmination of Dark Souls design”, and just happens to be exactly what I was personally looking for in DS games - but even with this in mind, I don’t feel the need of getting more of the same.
But hey, as for Fromsoft just doing the same thing over and over - Armored Core VI coming out next week, and that’s quite different. :D
I have a bit conflicting thoughts about this. On one hand yes, the “let’s fuck” option comes a bit too easily: simply talk to them a few times, ask about their day, don’t be an ass and you’ll get laid on day 3.
But on the other hand, the game is also filled with situations where you make a single wrong comment and the conversation instantly turns to a fight, which ends up in a bloodbath.
I guess these balance each other out. The game is just generally fast with getting to a (quite extreme) conclusion in both ways, and I don’t really have a problem with it.
I do like Nioh, it’s always on my list of suggestions for people interested in that type of games. But I feel like it’s also quite a different game from Dark Souls - there’s room for both in the market, and I enjoy both for different reasons. While similar, Nioh’s combat feels more like a fast-paced arcade-y brawler, while DS feels slower and more methodical. Personally I can’t really say one is better than the other, since I just enjoy both of them - but they’re different enough that it’s clear that some players will prefer one over the other.
Outside of combat, I again feel like DS is a bit “slower”, I spend more time just exploring and wondering where to go next, etc. Nioh areas and levels are (usually) a bit more straightforward and faster to progress due to its mission structure. Storytelling format is also really different. But again, I just enjoy both of them for different reasons.
Especially during New Game+ rounds 2 to 5, Nioh also gets much deeper in the gear minmaxing department compared to DS - I’ve 100%d all DLCs in both Niohs. The gearing system in Nioh is also made in such a way that sometimes it’s useful to just go farm the same bosses over and over - this is something that doesn’t really exist in DS. Then there’s even the infinite boss arena mode. I personally often think about Nioh as “a game with DS-style combat design, Diablo-style progression”. I love the end result.
As far as I know, they’re planning to do similar DLC content in Wo Long too (new round of NG+ per DLC), and I’m waiting until they release all DLCs so I can go complete those too.
Blade of Darkness has been on my to-do list for quite a long time now, I really should get into it some day. :D
I was originally about to mention Fromsoft also creating Sekiro and Bloodborne in between Dark Souls sequels, but I guess it can be argued they’re all just the same with different skin. AC is at least completely different. Personally I have no issues with game devs finding what they do best and just keep doing it with only minor improvements - as a player, I can just choose to play games from different devs anyway.